bluelander: Cartoon anthropomorphic bug smiling, winking and adjusting their glasses (Poindexter)

In somewhat higher spirits after a much-needed break. Last week was also the monthly housing inspection, which is always a nerve-wracking experience. That on top of the yearly recertification and all the stuff I had to do during the week made me look forward to a weekend of rest.

My spouse and I briefly considered early voting and going to a local Halloween event on Saturday, but between her illness and my exhaustion, we stayed indoors all weekend. I managed to make about 15 levels for Slime & Goo 2, which is a pretty good clip. I won't finish by Halloween, though. I had thought about making it vaguely halloween-themed, since it's about collecting mushrooms in a spooky forest at night, but there's no way I'll be done in time for an Oct. 31 release. If only I had thought about it sooner. Ah well.

I have, however, come up with some interesting new mechanics and written a couple paragraphs of story and dialogue, which is more than any of my other published games. I hesitant to mix my interests too much, because it's easy to overdo text in a game. I don't want to fall into the trap that a lot of independent games do where large amounts of text are used in lieu of interesting interactions or dynamic storytelling. I think I'm striking the right balance so far, and I have more ideas for levels that feature interesting mechanical storytelling even in puzzlescript's very limited toolset.

One positive limitation of the platform is that you can only fit a couple hundred characters on screen per message. It's helpful in preventing me from overdoing it. I've decided 3 of those messages in a row is the maximum I'm willing to accept per story moment before it gets back to puzzle-solving. If I keep it to one of those sequences every few levels, hopefully that'll be a satisfying pace.

Game Badges

I haven't been nearly as active on RetroAchievments.org lately, other than continuing to plug away at Mario's Picross on my phone. I had a brief intense phase of 100%ing games, but I think I'm running out of games where I care to do that. It comes from having a different philosophy than most of the people designing achievements: I think 100%ing a game should involve doing everything in the game. For some games, that means there aren't going to be a lot of achievements, and that should be fine. Coming up with a bunch of arbitrary achievements just to pad out the number is counter to the spirit of the game.

For an example everyone can understand, take Super Mario Brothers. It's a pretty linear game, but there are things the designers included to add some spice and mystery. Here's my idea of a perfect achievement set for SMB:

  • Finish the game
  • Find a warp zone
  • Finish the game without warping
  • Find a pipe to a secret coin room
  • Find a secret 1-up in an invisible block
  • Get 6 fireworks at the end of a level
  • Get 5000 points from a goal pole
  • Defeat King Koopa with fireballs
  • Defeat King Koopa by getting the axe
  • Finish the second quest

That's pretty much everything the designers put in the game. Sure, there are multiple secret pipes and hidden 1-ups, but there's no way the designers expected the players to find all of them. You'd have to finish the game at least twice to 100% this set, and it's not an easy game! It's only 10 achievements, but this would be a fun, challenging, complete experience.

The rA set had more than 10 achievements, though. It has 77. It includes tasks like this:

  • Finish the game without losing a life
  • Complete world X without harming enemies or being fire Mario (x8)
  • Using shells, defeat every kind of enemy that can be hurt by a shell
  • Hit a buzzy beetle from below while it's in the air (???)

It's just a bunch of nonsense. There's also achievements for defeating every King Koopa with fireballs, for finding all the coins on every level without dying, shit nobody actually finds fun. It's the quintessential retro video game, it has nearly 50,000 players on rA, and less than 2% of them have 100%ed it. That's a bad achievement set.

What's more, if you want a gold badge, you have to get every achievement without using save states, so there are several achievements where if you fuck up once, you have to restart the entire game.

The save state thing is turning into a big problem, because the rules don't differentiate between saving your state to cheese difficult segments, and saving your state to come back to the game later. So in games without battery backup, which is most of them, I have to leave the emulator running all the time to keep my progress, which is preventing me from playing other games. Also, I'm finding myself only playing games on my PC or (God help me) my phone. I have a hacked 3DS and I'm not using it, because I can't get retro achievements on it. I feel like I may be missing the forest for the trees.

I recently stumbled on gamedad.club, a charming little shrine to the device the author has neologized as the Game Dad: cheap generic emulation handhelds. From Game Dad as Time Condenser:

The Game Dad creates Game Time.

It takes the games that you used to have to commit an hour to, and it overlays them with instant save states, meaning at any time you can pull a console out of your pocket, play for a minute or two or three, then instantly save and put it right back in the pocket again.

The Game Dad collects the wispy mists of useless time that would have otherwise been lost to doomscrolling, and it condenses them into Game Time. It gives you time to play the games that you meant to play twenty years ago but didn't have the time for. This time is chewy and satisfying. It scratches your restless brain and fills up your empty stimulation tank.

When the tank's full, when you've had enough Game Time, you turn the Game Dad off and your hands are still, your mind is quiet, and you don't feel the tug of your anxiety rectangle. The time that comes after Game Time is quiet time. You don't want to switch to a different app, your device is back in your pocket. Instead, you might chat with someone else whose car is also up on the lift at the mechanic, or just watch the clouds and have an idea.

I thought this is a lovely sentiment, I agree 100% and I realized how silly it is that I've been emulating games on my phone, when I've got a device with a perfectly good D-pad. Well, the new 3DSXL¹ actually has a slightly-too-small D-pad and it hurts my thumb if I play intense action games for too long, but whatever, it's still leaps and bounds above playing anything on my fucking phone.

Anyway, I started thinking about what I like about retro achievements, and how I can incorporate them into my life in a healthier way. I realized there are two main draws:

  • I like seeing a neat grid of gold badges

  • I like when a set is thoughtfully designed, and makes me appreciate the game more.

That second bullet point is far and away the exception rather than the rule, but for example, Super Mario Bros. 3 is my favorite game, and the achievement set actually made me appreciate it more. On first glance, a lot of the achievements appear daunting, along the same lines as SMB1; however, it all clicked for me when I remembered that after finishing the game, you can start over with an inventory full of P-wings.

I never played the game like this as a kid, because it takes long enough to finish, the game doesn't have saves or passwords, and I was never allowed to leave the NES on for that long. Also, I never had a reason to play the game a second time after finishing it. Being able to fly through most of the game was novel, but it wasn't really that interesting.

Except the achievements give you plenty of reasons to go back through the game with P-wings. It turns it into a proper second quest. 100%ing Mario 3 was the most fun I've had with retro achievements, my other experiences on the site have been trying to chase that feeling, but very few of the sets are that thoughtfully designed.

Well, I don't actually need an emulator to programmatically prove that I did all the things. I can just do it on my own, for fun. And I can ignore the not-fun parts.

What about the satisfying grid of gold badges? Heck, I can do that myself. And so I created: Game Badges.

It's very much just in the prototype phase, and it doesn't have a mobile-friendly layout yet, but this is what I want to start doing instead of retro achievements. Every badge will be a link to a page with information about the game, what self-imposed challenges I've completed, a link to a video of me playing the game (if one exists) and maybe a mini-review. There will also be a section for non-gold badges, for games I haven't yet completed to my own satisfaction. So it'll kind of serve as my personal backloggery, too.

This will be a slow long-term project, but it'll open me up to playing more games in more situations than I was allowing myself. My 3DS is in my backpack and it's loaded up with all the games I've been playing recently.

Uh, but I can't really play anything at work. I can get away with using my phone, but sitting at my desk with a Game Dad will definitely draw unwelcome attention. But that's okay. I can use this time for reading and writing.


1. The 3DS isn't definitionally a Game Dad, but a hacked one can serve the same function. Maybe it's a Game Uncle?

bluelander: A pixellated pac-manesque ghost reading a book (Reading ghost)

Doing slightly better today. I remembered that menthol cough drops are surprisingly effective for soothing a toothache. Orajel and other home remedies like clove oil never did much for me, whatever relief they offered was very temporary and not worth the disgusting taste and mouth feel. Cough drops I can hold between my teeth and let it slowly melt over the problematic tooth, so it actually lasts longer than a few seconds. Combined with painkillers I can actually get a few moments of normalcy throughout the day. Relative normalcy. The drops are sugar free so they taste like shit, but it's worth it for real relief.

The main downside is that it's easy to not drink enough water. The taste lingers in my mouth in a way that makes drinking water particularly unpleasant. And they promote salivation, so I don't necessarily realize how dry my mouth is/how thirsty I am. So I have to be a little more mindful of how much water I've had.

One way I encourage myself to drink more water is with this gif:

peach

This is Peach, from the online cartoon/sticker set Peach and Goma by Bu Jue Xiao Xiao. These unassuming cartoon cats have surprisingly become a major fixture in my relationship. There are a bunch of these relatable couple cartoons that you can find in sticker sets of messaging apps and gif repositories. There are several that my spouse and I use, but Peach and Goma have become the MVCs.¹ They're cute, expressive, have been drawn engaging in hundreds of activities, and simple enough to draw for each other. They're rarely explicitly gendered; Peach is occasionally portrayed as femme and Goma as masc, but in general they're both fairly neutral, and we can share relatable gifs without worrying about gendering. Not that this is ever really a problem, but most couples-oriented media is heavily gendered and it's nice to have a break from it.

Anyway, seeing Peach drink water makes me want to drink water. Look how much she's enjoying it! I don't have a fancy square bottle, but if I look at the gif while I drink, I can imagine myself drinking upmarket luxury water. So chic!

Here's a gif for gently encouraging each other to drink water:

water

Now that I look closely, I think it's meant to be some sort of hygiene product? It looks like it has a spray nozzle. Well whatevs, close enough.

There's a gif for every occasion. My spouse and I don't see each other for most of the day, so I can let her know when I'm hard at work

gif

Having an easy day at work

gif

Having a rough time at work

gif

...or finally done with work

gif

and we feel a little closer. It brings a little lightness and joy to the rather bleak reality of life under capitalism. I don't know anything about Bu Jue Xiao Xiao, but they made something beautiful and I'm grateful to them.

The Great Canadian Hate-Read

I re-stumbled across a community devoted to comprehensively shitting on the comic "For Better or for Worse" and the woman who makes it. I remember seeing this sometime around 2008, when the author was going into semi-retirement and the comic reached its plot conclusion. At the time I had no opinion about it, I never paid attention to the comic because it was too realistic to be interesting, but the people who hated it seemed to have good reasons for it. It was interesting to me that people were so passionate about it, but that's about the only opinion I could muster. Now that the comic's been in reruns for 16 years, seeing the same people posting the same bile on a daily basis makes me profoundly sad. I can understand the pain of seeing beloved media go downhill, but the level of obsession in this community is frankly unsettling.

And as far as I can tell, there are some very valid criticisms one could make about the direction of the story and the quality of the writing in later years, but to this community, every aspect of every strip, no matter how light-hearted or innocuous, is evidence of some severe psychological defect on the part of the author. If there's nothing to criticize in the day's strip, the posters have encyclopedic knowledge of other strips this one is sort of similar to that they can criticize. They have their own language, they have a whole canon of shared Lynn Johnston lore, a black legend they pass back and forth for years, thousands of posts, hundreds of thousands of words.

I was going to share some of the more unhinged quotes I found, but I don't really have a point other than "it makes me sad" and I don't really want to spread the misery around. It's currently in the top 10 livejournal communities if you're really curious.² The positive takeaway I have from all this is: I'm glad I never embarked down the path of the hater. I'm glad I haven't wasted over a decade of my life sharing vitriol over a comic strip. Or a TV show, or series of books, or anything I once enjoyed that went downhill. It could've been so easy for me to fall into a forum of Simpsons fans who think the series stopped being good around season 8 or 9, but continue to hate-watch, tear every new episode to shreds, speculate about the personal lives of the writers and voice actors, and generally be miserable shits. There but for the grace of god go I.

I think it's easier to bond over shared disgust than shared joy. It requires less vulnerability, less personal investment, and more dogmatic thinking. If you're in a group of people who don't like a thing, and you say "I disagree, here's what I like about it": that's a display of weakness. You're going to be lumped in with the mockery. You won't make any friends. But if you're in a group of fans and you say it's shit: that's cool! You're being an edgy contrarian, stating your mind and you don't care what other people think! Others will look up to you for your bravery. That's the perception, anyway. So if you haven't necessarily thought critically about why you think the things you do, it's very easy to fall back on haterism. And it's very easy once you're in a group of like-minded haters to let inertia carry you until you wake up one day and realize hating this thing has become a defining characteristic of your identity.

This isn't to say we shouldn't criticize. We need to critique power, systems, harmful societal trends like AI and cryptocurrency, yes; but even media criticism can be valuable, even when it's something frivolous without broader harmful implications. Dan Olson's review of Doug Walker's The Wall parody is one of the most brutal and interesting takedowns of a failed creative work I've ever seen. It has something to say about why we create, the different lenses through which we view art, the value of curiosity. It's mean, but only as mean as Doug Walker deserves. Dan doesn't call him names or speculate about his personal life.

And that's it. Olson probably won't make any more videos about Doug Walker, and I don't need any. There are probably others out there hate-watching every new Nostalgia Critic video, making videos tearing them apart, reposting and mocking everything he says on social media. And I don't doubt that Doug Walker continues to make an ass of himself, but I have nothing to gain by devoting any more thought to him. Whatever camaraderie can be found in communal schadenfreude feels bad to me. Ersatz friendship. Let us go back to never thinking about For Better Or For Worse again.


1. Most valuable critters. Boy, it was a long walk to get to this footnote, huh?

2. I don't really recommend going to livejournal at all; I only remembered it existed because they implemented some sort of an achievement system, and I got an email informing me of my new achievement: Writing my first post ever (in 2002)

bluelander: Bucket of popcorn over a colorful starburst-style callout (Popcorn)

I forgot to mention on Tuesday, but my therapist wasn't available that day and scheduled me for Friday this week. It wasn't as rough as usual, I mostly talked about how much better everything is now that my ADHD is being effectively treated. I talked about being proud of my consistency with this journal over the last couple weeks, and how it's not just that I feel like I'm able to write, but I'm able to have thoughts that worth writing down, and how scary it is to think this might go away if insurance decides to fuck with my meds again. I compared my situation to Flowers for Algernon and was a little sad that my therapist was unfamiliar with it. It's not a perfect comparison (or a perfect book) but I think anyone who's had a mental illness effectively treated can relate to it on some level.

We're scheduled for Tuesdays for the rest of this month, which is good for my brain. Now that my ADHD is better and I'm out of pure survival mode, we're probably going to start talking about my trauma more, so Tuesdays are going to be rough again for the next little bit. But it's a good, necessary kind of hard, and I'm glad I'm in good enough mental shape to start working on it again.

Even if therapy wasn't that hard, today's entry will probably be on the shorter side due to having my morning routine thrown off. More of a diary kind of update.

lies and grind

Speaking of morning routines, I just watched this video about how social media stars lie to their audience, and I'm quite amused at how grindset tiktok influencers fake their morning routines. There's one guy where the whole point of the video is that he's in the "5 AM club", a supposed elite cadre of the ultra-productive who wake up at 05h00 to start their day with a battery of self-improvement tasks, and she explains based on his location, the time of year and position of the sun, he had to have recorded the video hours later than he claims. Like, enduring these morning routines is his whole shtick, and he couldn't even do it once to make a convincing video. His whole life is a lie. lol

I don't watch this kind of content, so I don't really need the debunking, but it does make me feel better seeing the extent to which these supposedly super put-together, hyper-productive people have to fake their lives. Also, my life may not be perfect, but at least I don't have to set up my phone to start recording me, get back in bed, and pretend to wake up for millions of people. I could be doing a lot worse.

I've watched a couple of Hannah Alonzo's "influencer" videos and they're pretty entertaining, although in some cases I worry I'm just engaging in the thing itself. Exposing how influencers do dumb shit on purpose to make me mad does in fact make me mad, and if I didn't watch the exposé, I wouldn't be exposed to it at all. It's probably fine in small doses though, idk

When I was a kid, I watched a TV special called Buy Me That that exposed how TV and print advertising lie to make their products look better, it was a pretty influential piece of edutainment. It set the wheels in motion for my anti-consumerist (and eventually anti-capitalist) attitudes, Influencer Insanity feels like a modern extension of that. I hope it gets seen by the people who need to see it.

workday cake

It was someone's birthday in my office today, which is always potentially exciting, but all they had was cake. I was hoping there would be food. One of my co-workers brought me a slice of cake, which was very kind, but it's just been sitting on my desk cuz I came in late and haven't had lunch yet. Sweets aren't my preferred junk food, I'm more salty/fried/savory-inclined. I mean I'll eat it eventually, but probably won't get much out of it.

I live in walking distance of my office, which is very nice, but food options in this part of town are dire. There's one pizza place down the street, and I've been here for 3 years now, so I'm thoroughly sick of it. There is a little employee cafeteria, and the food isn't stellar, but it is cheap, so I take advantage of it when I can. But (1) it's cash-only, (2) it's only open til 13h00 and sometimes I forget to eat before they close, and (3) it's very often closed due to staffing shortages. So it's not something I can depend on.

In contrast, we have a little vending area with drinks and snacks that's fully self-service. You grab items you want out of the cooler or baskets, scan them on the little tablet that's bolted to the wall, and insert your credit card. It's nice and convenient, but it's all overpriced junk food. That's why cake is so disappointing, I can go downstairs and get a 100% sugar snack cake any time, and a sheet cake from Kroger or whatever is basically the same thing. Sometimes people bring in donuts to share, and I hate to seem ungrateful, but that's also the same thing. It's supposed to be a special treat, but real food is a much scarcer and more special treat, to me.

cake update

I have eaten the cake. It tasted like sugar and chemicals.

two burly plumbers

I haven't seen the Super Mario Bros. movie, and don't intend to. But I have now listened to the official 45 minute promotional storybook cassette. "Theater of the mind", I like to call it. It's pretty good. The narrator is doing a reasonable facsimile of the 90s movie trailer guy voice. I wasn't bored. It passes the bechdel test. It sets up and pays off an important lesson about never leaving your tools behind. I wouldn't say I laughed at any of the jokes, because I didn't, but there were times the writing surprised me, and being surprised is similar to laughing. This is letterboxd, right? 2⭐/5. At least it was only 45m long

happy friday

That'll do it for this week. Thanks everyone for reading, I feel like I'm getting back into a groove. What movie do you want to experience in the form of a 45m storybook cassete? Comment down below, and submit any questions for Monday Q&A. If you enjoy my work and would like to support independent writing on the world wide web, I've got a ko-fi and a Patreon if you're so inclined. You can also help by sharing a post you enjoy with a friend or on your social media platform of choice. See you on the seventh!

bluelander: A low-poly raccoon (Default)

I apologize for the quality of the mushroom pics in the previous post. I was shrinking them down with an app called pocket paint, and I didn't realize looking on my phone how badly it was mangling them. I checked the settings, and there are no scaling options, so I assume it's just doing nearest neighbor for everything. I asked fedi for recommendations for Android photo editors, and abetterjulie at wandering shop recommended Snapseed. At first I didn't think it had a resize function, but I found it in the settings menu. Rather than being an editing tool, it allows you to set a maximum resolution when saving the file, from a list of pre-baked options. I chose to have the "long edge" set to a maximum of 800 pixels, meaning the pics will either be 800x400 or 400x800 depending on if it's portrait or landscape. Which is a very convenient setting, much better than doing it by hand. Snapseed is made by Google, I don't understand why it's not the built-in photo editor. It does all the same stuff, but more and better. It's bonkers that the built in editor doesn't have any way to resize photos, like they seriously expect me to share photos in their original massive 13MP resolution? On a phone? Unlimited data is still far from universal. Maybe they expect whatever social network the photo's being shared on to handle resize and compression. This is something Twitter and Facebook do, but not fedi software. It's one of my few remaining gripes with the fediverse, but maybe all that image processing would be too computationally expensive. Twitter and FB can do it with their massive server farms, but it might be too much to expect from a small host. Ah well, at least I know Snapseed works now. I updated the best picture from yesterday's set with the higher quality resize, the close-up of the flat mushroom with the building in the background, and it looks worlds better. I also added a bit of custom CSS to make sure it's resized to fit whatever screen you're on, so they should all be viewable in the mobile layout. I hadn't touched the style settings at all, because I still have nightmares about trying to customize Livejournal's batshit S2 system, but luckily while dreamwidth did inherit that stuff from LJ, there's also a field where you can just add or edit the CSS. Maybe I can get things looking a bit more comfy around here without it becoming A Project

See you, space eggbug

So, cohost is gone. I had an account there, and I didn't use it much because it doesn't really fit my social media consumption lifestyle: I do most of my social media-ing on my phone, and cohost was too data intensive for me to use on the reg. There were accounts that I greatly enjoyed checking in on from time to time, and it seems like it had a great community, so I'm sad to see it go but not surprised. If you were following the financial update posts, and reading the analysis of the financial update posts, it was clear this was inevitable. The team behind cohost wanted it to be a business that paid them software engineer salaries, and they never had a real plan to make this happen. Even the most despicable ad-laden social media with the most addictive dark patterns isn't profitable. Cohost wanted to avoid all the bad stuff, which is commendable, but they had no other feasible ideas for funding the operation. They were borrowing money from a rich friend to pay their salaries and the website's operating expenses. They agreed to turn over the code to said rich friend if and when they were unable to repay the loans. They sold premium subscriptions, and they had an unbelievably loyal core user base with a fantastic conversion rate, and it still wasn't close to enough. I don't think it was bad of them to try, but I definitely think they should've been more forthright about their financial situation. Not that they're obligated to talk about it, but they claimed to want to be transparent about the health of the website, and saying nothing at all would be preferable to putting out a bunch of bullshit.

I'm not trying to be a jerk, but I never thought there was all that much special about the cohost website. It was novel that their posting system was open enough to allow the users to hack in a bunch of interactive CSS widgets, but once the novelty wore off, it was essentially just another blogging platform. That's certainly how I used it. I was a fan of a couple people who had their blogs on cohost, and I would often see fedi posts broadcasting and boosting good writing on cohost, the same way I see links to dreamwidth, bearblog, tumblr, self-hosted static blogs, etc. There were features that I appreciated compared to its contemporaries—I really appreciate the ability to view a person's profile without the boosts and just see all their original posts, and I wish fedi software would copy that feature—but I don't see anything about the software that would justify half a million bucks in development costs. The people were what made cohost good.

And maybe I'm just fedi-brained, but I don't see what's stopping someone from spinning up a mastodon instance called eggbug.social, crowdfunding the hosting costs, and everyone on cohost signing up and continuing to have more or less exactly the same community they had before. They could share their CSS toys on neocities, they could move their longposts there or use whatever blogging platform they wanted, they could continue using the same hashtags to find what they're interested in, the difference would be minimal. In my opinion.

Instead, there's been a sort of cohost diaspora. Former members are finding each other with the #heycohost tag, people are moving to whatever instances suit them best, and they're making the fediverse a better place to be, and that's awesome. I've also seen tale that some longposters are moving their stuff to dreamwidth, which is also cool. I haven't seen any examples yet, but I see how it would be a good fit.

But I've also seen people say that they're not moving anywhere, that there can be no replacement for cohost, that the only alternative is going back to the giant corporate social media that's ruined everything and created the modern internet hellscape, cohost was the only port in that storm and now it's gone and social media is dead. I don't get it.

I think some people perceive there being some kind of cohost/mastodon rivalry, that people on federated social media hated cohost and vice versa, that they were two ideologically opposed projects, and that hasn't been my experience at all. I didn't spend enough time on cohost to see the breadth and depth of opinions on the subject, but I've certainly never seen anyone on the fediverse wishing for cohost's destruction, and I've seen plenty of people enjoy both places in equal measure. On fedi, I have seen a lot of criticism of cohost's business practices and moderation policies, very justified criticism IMO, but none of it was vitriolic. Yeah, some of it has been a little snide and mocking. I tend to unfollow or mute those people. I recommend doing the same. There are twitter-brained individuals on every alternative social media platform, and yeah there are some twitter-brained instances you can safely defederate from. Once you do, the fediverse is a great place to be. I wouldn't trade it for anything, except when I need to write more than 500 characters, in which case I trade it for... What you're reading right now! And a separate blogjournal isn't really a trade-off, I think they complement each other.

I see the fediverse as kind of a co-working space for creativity. Everyone is in a big room with a bunch of tables and chairs, sitting at their computers, doing their own thing, but at any time you can get up and walk around and see what other people are up to. And other people can walk up and see what you're doing. And you can ask questions or talk to the other people at your table. There's a lectern with the mic in the middle of the room, and you can get up and announce that you made a thing and you'll be showing it off in the game room, or the poetry room, or the retro computer room, or whatever; and everyone who's interested can get up and come check it out, and everyone who's not can keep doing their own thing.

And here's the thing: the room doesn't matter. Any room with tables and chairs and a place to plug in your computer will work. Sure, if you sit at a specific table long enough you might form an attachment to it. I was on cyber.space for 6 years, and I was sad to see it go. But it wasn't the end. I got up and moved to a different table. Everyone else on cybre space did too. We can visit each other's tables any time, but we're meeting cool people and making new friends at our new tables.

When you meet so many cool people and see so many great things, you might think "wow, whoever set this room up is a genius". But the room is just a room. The tables are just tables. The people are what's important. I hope everyone who loved cohost find their people

bluelander: A pixellated pac-manesque ghost reading a book (Reading ghost)

Doing quite a bit better today. Spent some quality time with my spouse last night, which I needed. Had to sacrifice some sleep to get some rest, but it was worth it.

It's been raining for like the last two weeks, and mushrooms are popping up everywhere. They're mostly the plain white puffball variety, but it's still neat. I almost never see mushrooms at all, and never in this quantity.

mushroom pics )

I like how they appear in neat lines, like groups of little extraterrestrial tourists seeing the sights. I can see why they have a much bigger cultural footprint cultural in damp climates like England and Japan, because they're quite a sight when they pop up in large formations. They're a really interesting form of life. I keep meaning to read that mushroom book everyone recommends. In fact, I'm going to check and see if the library has the audiobook

several seconds later

There's one copy available on the Libby app but it's in use, so I placed a hold. Nice! It's rare that I go looking for a specific book and they actually have it. It says there's a two week wait, but it's okay. If the mushrooms can wait for a period of sufficient wetness, I can wait for this.

I saw a discussion recently about all the lawsuits being filed against the internet archive. There was the Hachette suit they lost, and now apparently every major music label is suing them for their collection of digitized 78RPM records. Their collection preserves a lot of stuff that's gone out of copyright that one wouldn't be able to hear anywhere else, but it also has a lot of artists whose back catalogs are being exploited by the labels and "intellectual property" holders. I don't see how any of these cases have merit, but it's very disheartening.

Anyway, the cultural assault on physical libraries came up, and I'm seeing a lot of people say that you should never use apps like Libby and Overdrive because the contracts are so punitively expensive compared to physical media, but I don't know if this is true? I'm pretty sure every actual librarian I've seen express an opinion on the subject says any use of services offered by libraries helps them, because demonstrating use is how they get funding. I do understand the argument that Libby/Overdrive is owned by a for-profit investment firm and is subject to the same cancerous deterioration as every capitalist scheme (I'm familiar with the Cory Doctorow-coined term) but it seems to me that if they turn the screws, the libraries will stop using it. They're not getting rid of physical media, they're using the tools that are available to make media accessible to more people. It would suck if that goes away, but I don't see it being an existential threat to libraries. I'm inclined to trust the librarians on this one.

In my case, work and the state of our public transit system are too burdensome for me to get to the library during opening hours, so learning about these apps has been a godsend. I'm a patron of the library for the first time in years, and I expect there are a lot of people in a similar boat. Surely getting more people to use the library can only be good? They (used to?) have bookmobiles to help people in remote areas get access to books, that's an expense that wasn't strictly necessary but helped make books accessible to more people. I think the apps are a modern extension of that. Yeah there needs to be a version of this that's not controlled by a corporation, but I think telling people not to use them is unhelpful at best.

I do think it's beneficial to encourage people to check out physical items in addition to using the apps if it's at all feasible. In fact, I just looked up my local library hours, and while they do close at 5 or 6 most days, they're open until 8:30 on Mondays. I might start making an effort to make a weekly library trip. I'd be interested in checking out their physical audiobook selection.

I do actually have a CD/Cassette player next to my desk at work. I assume it belonged to a previous employee and just became property of the office. On rare days that I work alone, holidays and the occasional Saturday or Sunday, I like to plug my phone into the line input and listen to podcasts over the speakers. It's nice to be able to not wear headphones for awhile.

I haven't actually tested the CD and cassette player, but if they work, that'd be a novel way to get more audiobooks into my media diet, although the way my desk is set up there's no elegant way to plug my headphones into it. Maybe I can get one of those little bluetooth transmitters.

Also, the library may have some of those little dedicated audiobook players. They're neat. I mean, they're incredibly wasteful, all of this is, if we didn't live in such a capitalist hellscape the supercomputers we carry in our pockets could have seamless 24/7 access to all the information in the world, but in the context of finding more ways to support libraries, they're interesting. Techmoan did a video about them, which prompted me to pick one up at a library book sale a couple years back and see if they can be hacked. If they can, it would have to be by someone with more skill than me, because it's pretty much just an SOC under a black blob. It didn't occur to me that the library might have books in this format I'd be interested in listening to, or that there would be a reason to go this route instead of checking it out from Libby or pirating it.

Torrenting audiobooks is an exhausting process. Audible's pissed in the pool with their 32kpbs, 22khz 8-bit mp3s that sound like a talkboy being played over shortwave radio, to the extent that it can be difficult to find audobooks in decent quality, especially older ones. Even some of the ones I've got from Libby have been compressed to the point of unlistenabilty. The playaways seem to have pretty decent quality files on them, which makes sense, because bulk 4GB eMMCs cost about a penny, and that's enough to hold just about anything short of the encyclopedia in perfectly acceptable quality.

I focus on audiobooks because practically, the 40 hours a week I need to fill at work is the time I'm most likely to get a lot of reading done. Historically I've listened to more podcasts than audiobooks, but that trend is starting to inverse. A lot of the podcasts I used to love have ended or I've grown tired of them, and a lot of the ones I've started to enjoy more recently have an insufferable number of ads. Even skipping them is starting to take its toll because having to skip ahead and backwards until I find the right spot every few minutes is hell for my focus.

I wish I had an easier time getting into audiobooks. There's a lot of, I dunno what to call it, onboarding anxiety? Like even a short audiobook is 8 hours, and that's a big commitment for an unknown quantity. Fiction is the hardest, I don't know if I'll like the world, the characters, the quality of the writing, the story, or the narrator. If it's sci Fi or fantasy, there will probably be a lot of new words and concepts I need to learn about. If I'm lucky, the book will start off with a strong character moment and get me through the door. If I'm unlucky, it's hours of turgid world building and scene setting and I nope out before I can even meet a character I care about.[^1][^2]

Nonfiction is easier for me, because it's already set in a world I kinda understand, and I can appreciate a deep dive on just about any subject if the writing is good and the author is passionate enough. Like mushrooms! Hey look at that, I brought it back around.

I want to write about the podcast I've been re-listening to instead of trying new books, because it's kind of interesting and kind of embarrassing; and I also wanted to talk about the untimely demise of cohost; but I'm already at 1500 words, so I'll save it. My god, a callback and a tease, it's like I'm some sort of blogger

[^1]: If I'm really unlucky, it's Neal Stephenson's Reamde, a book I spent an audible credit on back in 2011 when I could afford it and listened to for 30 hours before I realized I was bored out of my mind and stopped like 80% of the way through the book, my god someone get that man an editor (please don't use this statement to own me re: the quality of my own writing)

[^2]: now that I think about it, I don't know if the version of markdown used by dreamwidth supports footnotes, I think it's a non-standard feature that happened to be included in bearblog's MD flavor. I hope it is, because those are really fiddly and annoying to do in HTML. I guess I'll see

bluelander: Psychedelic dog drawing (Dog)
I had the—cursed? Let's go with cursed—realization that briefly taking off my headphones to say hello to someone (usually just a co-worker in passing) is the modern equivalent of doffing one's hat. Like people on the internet say as a meme. I doff my cap to you, good sir or madam. People used to really do that. But now I just grab my headphones and pull them away for a second. Or if it escalates from polite greeting to brief chat, I put them around my neck. To show how much I value you, rather than revealing to you the most secret of my head hair, I will make an exception and let your words enter my knowledge canal. I think it makes more sense as a sign of respect, but... Look, this is a little embarrassing, but I've never really understood hats.

I understand them in terms of practicality. A hat with a wide brim can keep the sun out of your eyes. A thick hat can keep your head warm in the winter. I get all that. I don't understand hats as a social convention.

Hats used to be the thing. Look at any photo of a group of people outdoors for like the first 100 years after photography existed, everyone is wearing a hat. There were complicated rules and customs around hats, when and where you can wear them, where you hang them, which hats are appropriate to wear at which occasions. Hatters would give themselves chronic mercury poisoning to make popular styles of hats. This was a well-known phenomenon, and was in fact documented in a famous 19th century novel (which later went on to inspire The Matrix, the defining literary work of our current century in spite [or perhaps because?] of a conspicuous absence of hats) but it seems like society accepted their malady as the regrettable but necessary cost of having hats. What were we gonna do, not wear certain types of hats?

I'm glad the hat craze has died down, but some elements of it have carried over to the present day. I wasn't allowed to wear hats in school, but occasionally we were allowed a Hat Day as a special treat; but to me, wearing a hat to school seemed just as silly as not being allowed to wear a hat to school. I don't understand why rules mandating or forbidding hats exist at all, except for hard hats on construction sites, and ladies with big elaborate hats in 1940s movie theaters. It seems like it should be left entirely up to individual taste.

Anyway, I'm the only person I see wearing big over-the-ear headphones in public, and my extreme charisma and effortless good looks make me a preternatural trend-setter, so I expect doffing them will become the next big thing in polite gestures by, oh, let's say 2031.

Legends of the Hidden Temple



I always thought it was sketchy that the show had a team based on monkeys and also a location called Shrine of the Silver Monkey. There was no barracuda moat or iguana grotto. I think a fair game show should strive to eliminate even the appearance of favoritism.

Have a good weekend


And that's a week of journal entries in the can! I'm proud of my stick-to-itiveness, but I gotta say, I'm out of practice and the quality of my writing has really gone downhill. Writing on a phone will never feel natural or good to me, and I deeply resent this being my only window to the world for the majority of my life, and I see so many typos and grammatical errors and subject-verb disagreement and overly long clunky sentences that it's almost too daunting to look at when I get home; rewriting it to make it good would require more time and energy than I have left at the end of the day. I suppose I could cut the task in half, spend one day writing and the next day editing, but writing is more fun than editing even in ideal circumstances, and on a phone, 1000x moreso. Editing on a phone sucks way more than writing on a phone. Keyboard and mouse editing feels effortless in comparison: moving the cursor with laser precision like God intended, ctrl-X and ctrl-Ving bits of text around with reckless abandon, etc. Doing all that on a phone feels like folding origami with boxing gloves on. And if I want to mark up any hypertext, perhaps with some computer language designed for that purpose? Well, let's just say less than sign b greater than sign I MISS BEARBLOG less than sign forward slash b greater than sign.

Nah, dreamwidth is cool, there are a lot of things I enjoy about it (see 15 icons for an example. —ed.) But it is kinda funny how confident I was that I could effortlessly go back to a platform where I have to use HTML instead of markdown. I've been marking up hypertext since I was knee-high to a doodle bug, I thought, it'll be a piece of cake! Forgetting that, hey dummy, most of your writing in this blog has been on a device where getting to the </> characters requires eight sub-menus, two days' travel by carriage and a writ of free passage from the king. But I'm not ready to switch back just yet. Let's see how this plays out.

As far as editing is concerned, I'm going to try not worrying about it too much. This is for fun, and if I spend too much time and energy worrying about the not-fun part, I'm likely to burn myself out and not write at all, which would be a shame. Hopefully with practice my off-the-cuff writing will improve, and I already think it's acceptable. And in this era of plagiarism robots, "acceptable" is a higher bar for writing on the internet than it used to be 😬

Anyway, I'm taking the weekend off, so see you in a couple days. If you're reading via one of the feeds, reminder that you can leave feedback on any entry by clicking the link and logging in via openID, or leave a totally anonymous comment! IP tracking turned off. Questions and comments will be addressed on Monday.

If you like what I'm doing over here, I have a ko-fi and a Patreon. Drop a buck or two in the hat if you'd like to vote with your dollar for more of this stuff
bluelander: Cartoon person with long purple hair and huge eyes with weird narrow pupils screaming (Barber)

Correction



Apparently "special insert" isn't a newspaper term? Either that or there's no documented use of the phrase online, because when I search for it, all I get is pages about fastening hardware and an incredibly sad subreddit for cryptocurrency-related trading cards. I thought it was a term used when a magazine would would put a little special promotional mini-issue in with the newspaper. Not like Parade, that was just the "Sunday insert" or "Sunday magazine", but sometimes you'd get a miniature copy of, like, Good Housekeeping or something. Now I don't know what term they'd use for that, but that's what I was trying to evoke in the last post with "special insert": a special mini issue of Garbage Digest in your normal journal entry.

Christian media


Hey Christians, if secular values are so bad, why can Christian media only succeed within a very narrow niche, or with a huge list of caveats? If Christian values are self-evidently good, shouldn't way more Christian movies and books and music projects find mainstream success? Like you've got Chicken Soup for the Soul, the paintings of Thomas Kincaid, and The Passion of the Christ was a big crossover hit (not saying they should have been big, but I'll give you the Ws) (heh. "Cross" over)

And... That's pretty much it? At least in my lifetime. Heck, I'll also give you Veggie Tales. That's 4 in as many decades. Maybe Jesus fans should stop whining about society not appreciating them, and spend more time honing their craft so they can make something good enough to succeed on its own merits, rather than "succeeding" because they convinced enough weirdos to buy 5 tickets each. Either that, or embrace your niche. Having a small but dedicated fanbase is nothing to be ashamed of. Yeah, Christianity was the only game in town for a very long time, but tastes and trends change. If all you do is sit around and complain that no one appreciates you like they used to, you're never gonna grow. It's a vicious cycle of stagnation. Adapt or die, assholes Sorry, I know you don't like evolution metaphors, it's just really applicable here. Nothing against anyone reading this who is a Christian, this is squarely aimed at Angel Studios and their ilk. If you want people to like you, make better shit. It's not a mystery

Brain bad


That's probably going to be it for today, since I didn't have my meds, since for some reason it seems to be impossible to get my doctor's office to do the pre-authorization at any point before the day I run out. Like, my appointment was Sep. 10, they knew a dose increase would require a PA, they had nearly two weeks to do it, but they just sat on it until I tried to get my meds and couldn't? I guess next time I'll just have to call every day until it's fucking done, because this has happened over and over. I'm just trying to get back to the dose of meds I was on before when Medicaid made me start taking them and try some other bullshit instead. Now that the other two didn't work, I'm allowed to take the medicine that did work. How very kind of them. But I can't just start at the dose that worked before, I have to start with the lowest dose and increase it bit by bit, month after agonizing month, and it never occurs to them that I'm going to need the new meds when I run out of my old meds. They can't grasp this concept. I'm so fucking tired

Later that evening


Meant to post this much earlier cuz my brain is still oatmeal and I didn't anticipate having anything else to write. But then I ran out of data. Womp womp

After 4 or 5 phone calls to doctor and pharmacy and wasting several valuable minutes of brain time on hold, I got my rx filled. The pharmacy is in one of those awkward locations where it would take longer to catch buses than to walk, so I walked. About 30 minutes. Luckily it's cool enough that this is safe, unluckily it's raining. Luckily I had my umbrella. Unluckily I *still* had to wait for them to fill my prescription even though I talked to them an hour previously, so I missed the next bus I needed to catch to get me home, so I'll be home at 18h15 instead of 17h15. I'll post this as soon as I have wifi. I need a vacation.
bluelander: Bucket of popcorn over a colorful starburst-style callout (Popcorn)

11,100 gecs


A few years ago I decided I didn't like the band 100 gecs based on the first song of theirs I looked up, "Money Machine". Well, recently I had seen a couple tracks recommended on youtube while I was looking up some other music, and I heard two that I really liked: "Ringtone" from their first album, 1000 gecs (1Kg) and "Hollywood Baby" from their second album, 10,000 gecs (10Kg). So I decided to give them another shot, and I'm glad I did.

1Kg is my less favorite of the two, but there are still a few tracks I enjoy. I can tolerate or even enjoy heavy vocal modulation/distortion up to a point, but 1Kg crosses that line more than I'd like. "745 sticky", "800db Cloud", "Ringtone" and "gec 2 U" are the 1Kg tracks I enjoyed.

I liked 10Kg quite a bit more. The standout track for me is "The Most Wanted Person in the United States", which I've listened to dozens of times. I also really liked "I Got My Tooth Removed". I found it incredibly relatable, and I liked how earnest and vulnerable the song was compared to their other ones.

Across the whole album, the speech distortion and modulation has been toned down to a level that I'm able to enjoy. I think the only track on 10Kg I actively dislike is "One Million Dollars", but I've always had an aversion to speech samples repeated ad nauseam without sufficient variety. I like how Hideki Naganuma uses them, chopping them up and mixing them in different ways throughout the song, but "the system is down"-style repetitive techno sample drops always grate on me.

Other than that, 10Kg is a great evolution of their style. 1Kg felt like they were trying to make a meme album, 10Kg feels like they're getting more confident in their songwriting without sacrificing the humor. They're still not taking themselves seriously but their new music has a lot more artistry and maturity than 1Kg, in my opinion. I look forward to seeing what they do next.

On Cinema


There's a new season of On Cinema On Demand (FKA On Cinema! and More in the Morning, FKA On Cinema At The Cinema) which is exciting. Other than the Oscar special in March, they took 2023 off in solidarity with the writer's strike, which worked out for me: I discovered the show in mid-2023 after watching The Trial of Tim Heidecker on a weird random whim, and spent a few months getting caught up on everything from the On Cinemaverse I could get my hands on (which is most of it: there's some bonus material I haven't seen because I don't have a HEI network subscription, but all the main content I've been able to watch either free on youtube or find on soulseek)

They've released 3 episodes so far, and I've enjoyed them. I'm a little surprised the Amato Group storyline is still going, I sort of expected there to be an off-screen universe reset at some point, but Tim's more dedicated to the Amatos then ever. Tim (sorry, T. Amato) now has a fictional mental illness with the sole symptom of being unable to tell movies from reality; now that he's medically unable to watch movies, he brought on a mysterious new cohost, Joey P., a really great Joe Rogan-style meathead podcaster character, who for reasons unexplained records all of his reviews in a separate segment which is spliced into the main show, much to the confusion and consternation of Gregg. Gregg consistently asking Joey what score he gave the movie and Tim getting more and more pissed off as he repeatedly has to explain that the audience saw the rating in the other segment is great. Also Gregg doing the math in real time to convert from Joey's 4-star scale to On Cinema's traditional 5 buckets of popcorn is a great bit. I'm a Gregghead, so getting to hear Gregg explain movie runtime trivia before giving them five buckets of popcorn in the present day is like a warm blanket, although it loses a lot when you don't have the graphics and the "pop" sound effect. Hopefully this is addressed later in the season.

The most interesting thing about this season so far is that it's also being released as a podcast. On Cinema started out as an audio podcast in 2011, but it's been exclusively a video series since 2013. It's especially strange that there would be a free podcast feed now that the videos are locked behind a paywall. I got even more curious when I saw how much longer the audio episodes are than the videos. I assumed it would just be the audio tracks from the episodes: did they record additional material for the podcast? It can't all be ads, right?

Friends, it's all ads. At first, I wasn't sure whether it was a bit. Every ad in episode 1 was for Carrabba's, an Italian restaurant I had never heard of, and they were maximally intrusive. Ads would be played randomly, interrupting people mid-word, and it was always two 15-30 second ads back-to-back. I thought it was a fictional restaurant and was a meta-commentary on the state of podcast ads, but I looked it up, and it's a real restaurant, there just aren't any around where I live. "Huh", I thought, "maybe the ads are real."

In episode 2 I started using a stopwatch to time how many minutes of the show were commercials. Of the 25m44s runtime, 11m30s were ads. There were still Carrabba's ads, but other ads started creeping in. Some were very typical podcast ads, stuff like Blue Apron and T-Mobile, but it was starting to get weirder. There was an ad for the Morongo Casino Resort and Spa, a real business located in Cabazon, CA. At the end of the ad the announcer assured me it's located less than 90 minutes from wherever I am. Which for 2100 miles would be a pretty impressive trip.

Episode 3 was 12m30s of ads for 27m02s of runtime, and this is where it really starts to go off the rails. It's still the audio from the show, but now the ads are playing on top of each other, 2 or 3 at a time. You'll get a few seconds from the middle of an ad sporadically interrupting the show, then an unbearably long block of ads a few minutes later. There was an ad for a Philippines airline and Malaysian pizza hut (when I looked up the promotion, I found a 2016 upload of the ad on youtube.) Total chaos. I still have no idea how many, if any, of these ads are legit.

I'm kind of conflicted, because as much as I hate listening to real ads, the bit wouldn't work if they were obviously fake. It's an incredible parody of the state of podcast advertising in 2024, I just don't know where it can go from here. There's usually 10 episodes in a season and they've reached peak unlistenability by episode 3, so I'm really curious what happens next. I'm expecting bits of the show audio will start to be cut, and eventually it's just a wall-to-wall cacophony of random ads. How long I'm willing to endure this for the sake of art remains to be seen, but I'll definitely listen to the next one. Whatever it'll be, I'm intrigued. I hope they're making at least some money from the podcast. Whether I keep listening or not, I'll download each episode. Maybe this can be my requital for pirating the show.

Snow


Yesterday it got above freezing for the first time in a couple weeks. It got up to 40F, but there was still a fuck-ton of snow on the ground. What the hell. How did it stay frozen if it's above freezing? Messed up.

Snow didn't use to bother me so much, but I used to live somewhere people shoveled and salted sidewalks. I guess they don't do that anymore. I love snow in theory, I love the cold, I love how freshly fallen snow looks; I just don't like having to choose between walking in the snow and maybe slipping and dying, or walking in the road and maybe getting hit by a car and dying. I usually pick the road. Most people are usually slightly more careful in snowy conditions, and I figure I have better odds of making it if my feet and ankles aren't in pain from walking on hard uneven terrain. We didn't get a real snow this year until relatively late, well into January, and I was hoping I wouldn't see any this year, but alas. It's currently 51 and there's STILL snow on the sidewalk, it's soft and slushy and patchy enough that I can walk through it with a minimum of pain, but it still got pretty slick in spots. There's a lot more traffic when I'm leaving work than when I'm walking to work, so I'm more hesitant to walk in the road in the evenings. It's going to be 60 on Wednesday and 66 on Thursday, surely that'll be the last of it, if there's any justice in the world.

15 icons


To end on a happier note, one thing I didn't realize I was missing about a livejournal-like writing platform is the ability to upload multiple icons, and choose which one you want to set for each post. How sad that this 25-year-old feature still feels fresh and novel. I have a bad habit of being mercurial about avatars on social media. I'm sure I change mine enough to be annoying for fediverse posters who rely on visual cue to keep peoples' identities straight. It's not like I change to a different raccoon picture every time, I pick wildly different avatars based on how I'm feeling at the moment I decide to change it. I feel bad that some people are frustrated by it, and I understand if they want to unfollow me, but if I see the same picture next to my name on whatever I post for too long, I start to feel resentful at pigeonholing myself. Like there's more to me than just being a raccoon, y'know?

But on Dreamwidth, it's okay! I'm meant to be mercurial, it's how the platform was designed! Even the 15 icons I get as a free user is plenty to make me feel able to express myself. I've been slowly adding old and new avatars, and I'm up to 11. I'm sure I'll be fine once I hit 15, I'll probably delete old ones and add new ones periodically, as old interests fade and new ones appear. It's a cool way to express myself that I didn't know I wanted. Maybe that subconsciously influenced my decision to switch to Dreamwidth. Whatever, I think I'll be happy here
bluelander: Ness sprite from Earthbound with rainbow borders (Fuzzy Pickles)
I've seen some revisionism about the original 16-bit Sonic the Hedgehog games. Some people have been claiming that not only do the games not hold up, but in fact they were never good; anyone who believed so as a kid was just bamboozled by marketing nonsense about blast processing and doing what Nintendon't. I'd like to set the record straight.

I can't defend any post-Megadrive Sonic game (except Sonic Mania, which owns) but there are three good 16-bit Sonic games and one that's okay, and I won't idly sit by and let people talk mess about pre-1995 Sonic.

The most common complaint I see is that it sucks when you lose momentum. You're running along, going fast as you gotta do, when suddenly you don't roll into a ball fast enough and get hit by an enemy. You're knocked back, your rings go flying everywhere, and suddenly you're at a standstill. If there's even a small incline ahead of you, you have to tediously trudge or jump your way forward until you get to a spot where you can get up to speed again.

I agree, this is frustrating, and it was a problem for sure—in Sonic the Hedgehog 1. They realized this was a problem and immediately fixed it in the next game in the series by adding the spin-dash. No matter where you are, you can press down on the D-pad and the jump button to instantly get back up to full speed. The three great Sonic games all had the spindash: Sonic 2, Sonic CD, and Sonic & Knuckles.1 Yes, you lose momentum sometimes in Sonic 1, and it's not fun, but the levels are designed to make it as painless as possible. You usually have room to back up a bit to get back up to speed, and sometimes it gives you a spring to help you along. But Sonic 1 has some other rough edges, and I can see why people wouldn't be into it. That's why I just consider the game okay.

The other complaint I see a lot is that the marketing lied to us, the Sonic games aren't actually that fast, they're just as slow as any other platformer, and if you try to go fast you'll just hit obstacle after obstacle, until you run out of rings and die.

And, yes: the marketing lied to us. Sonic the Hedgehog is, for the most part, a traditional platformer. That's why it takes time for Sonic to build up momentum. The marketing implied that you'd just be blasting along at full speed all the time, and listen to me: you don't want that game. You know what that game is? Sonic Rush on the Nintendo DS. I'm not saying that game is bad, it's just not for me. It's for people who want that nonstop speedrun-oriented action. And judging by the mixed reception Sonic Rush and its sequel got, that's not most people. (although I am a big fan of the incredible soundtrack, by Hideki Naganuma of Jet Set Radio fame)

16-bit Sonic is a sidescrolling platformer, like Mario. Not as good as Mario, no one's going to argue that, but still pretty good. The levels are huge and contain a lot of secrets. That's why they give you a 10 minute time limit: sure, with enough practice you can get pretty good at the levels and speed through them in seconds, but for the casual player, they're much better if you play them like you'd play Mario. Take your time. Look around. There are portions of levels designed for you to go fast, usually somewhat on rails, and the sense of speed you get during these sections is fun, but you shouldn't let them dictate how you approach the rest of the game. Slow down! Enjoy the sights and sounds! The games are beautiful and the music owns. You do not, at the end of the day, got to go fast. If that's still not your cup of tea, that's fine, but they're good games.

1. Omission of Sonic 3 intentional.
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