bluelander: Cartoon anthropomorphic bug smiling, winking and adjusting their glasses (Poindexter)

In lieu of a journal update today, I put some work into my Game Badges page. I've got the layout looking good on desktop and mobile, I put up an info page, and I've created the first 6 game pages. There's still some details I need to fill in, but the important stuff is there.

I know it's silly, but I've been wanting a longer-term project I can work on from the office, and this is scratching that itch. I'll post some short diary updates if anything happens, but for now I'm happy with most of my writing energy going to this. Thanks for understanding 🙏

bluelander: A low-poly raccoon (Default)

Hard day. Therapy this morning was rough, but necessary. I skipped it last week. Life was too much. When I got to work, I had some good news in my inbox: they're finally starting the process of hiring me on full-time with benefits and such. Had to pore over some insurance information and fill out forms and make decisions that hopefully won't bite me in the ass. That was mentally draining on top of a rough morning, and then I had to work late to stay late to make up time.

All this will hopefully culminate in getting what I need more than anything else: TIME OFF. I haven't had an extra day off in three years that didn't require a grim trigonometry balancing my physical health, mental health, and financial stability. I hope they can get me hired before the winter holidays. I don't celebrate american or religious holidays, but if I can get a few days OFF-off, it might heal my soul just enough that even I, me, will carve the roast beast.

bluelander: Drawing of a girl with short hair looking askance, sad or embarrassed (Mayo sad)

I wrote a couple hundred words of an entry about my ADHD, burnout, the hardships of the week, my mini-meltdown last night, my struggle to forgive and love myself and accept my limitations, then I got distracted by something and deleted it by mistake. On a better day I'd rewrite it, but I just don't have it in me right now. I have enabled the "automatic backups" feature of my notes app. I'll see you on monday

bluelander: Drawing of smiling person wearing big radio operator headphones (Headphones)

I said yesterday's entry would be short and I hammered out ninety thousand words about worms 🙄 500 words today, max

Fediworms league signups still open at rentry.co/fediworms. Two players on board for a potential game this weekend!

Ok that's all, thanks for reading my 500 words. Just kidding. Totally worth wasting 2.2% of my word budget on this dumb joke. Now 4.6%. I'll stop now

I realized Minecraft doesn't fit on my MP<—>ES spectrum because it's co-op. Well, there are competitive unofficial modes, but it's thought of as a cooperative game. My spectrum needs another axis. Minecraft at one end and... Idk, Among Us at the other? I haven't played it.

My monthly psych appointment is today. It's a video call, but these are a lot shorter than therapy (~20m) so I don't change my schedule like I do with therapy. I usually sneak off to the conference room and call it a break, but there's some official business going on, people have been having meetings in there all week. I reckon I'll go to the "break room" in the basement and hope nobody comes in. Nobody usually does, and when they do it'll only be for a minute. I probably won't be talking about anything super-sensitive, but it's still uncomfortable. I wish there was somewhere I could go to make a private phone call. Like, officially. Workplaces should privacy rooms, somewhere you can go to be alone for a few minutes that isn't a lavatory. I guess that's a luxury reserved for management only.

...

Okay, psych appointment done. I ended up going outside. He ended up doing a phone call instead of video for whatever reason, probably because his support staff is a little clueless. They called me 10m before the appointment and asked a bunch of irrelevant questions, then probably put the wrong thing in the system. It went ok. He's happy with my progress, no changes to my meds. I intended to ask for his thoughts about an autism assessment, but I didn't want to have to shout into the phone over the nearby traffic and big truck that pulled into the parking lot right after I stepped outside. We have an in-person appointment next month, I'll bring it up then. It doesn't seem as urgent now that my ADHD is treated. And honestly, I think it's less likely that an autism diagnosis makes sense for me. Probably I was experiencing the overlapping symptoms more strongly, and that was coloring my perception.

face the music

Remember how when new albums started coming out on CD in addition to cassettes, the CD always cost more? Even though a cassette is a complex machine composed of a plastic shell, reels, screws and magnetic tape, and a CD is just a plastic disc? But the record companies charged like 30% more for the CD, just because they could? Napster in 1999 was what the music industry deserved.

Okay that's it for today. Stay safe everyone and I'll

bluelander: Nethack beholder sprite (Beholder)

My body has felt like it's trying to fight something off for the last week. I don't think I'm actually sick, and my symptoms are very vague—just kind of general body aches and an overall icky feeling. You know the icky feeling? I got that. I think I'm somewhat prone to psychosomatic sympathy¹—if I'm around someone who's sick a lot I start feeling like I'm a little sick too. My spouse doesn't have covid and my symptoms don't line up with it, so I'm not worried on that front. Just a little temporary unpleasantness, and nothing compared to what my spouse has gone through.

Gonna be another short one today. I actually have a bit of a backlog again, because I've been spending a little too much time writing (and using my phone generally) and not enough time working. Now that my condition is treated, and my brain is able to focus on things, it wants to focus on all the things. It's ok, I'll get caught up. I'll simply focus on focusing. Balance in all things. Whenever I feel the urge to do something with my hands, like the 8 seconds every few in minutes in which I need I have to scan a document, I'll go for the bubble bracelet instead.

bubble bracelet

Bubble Bracelet!

It's one of many thoughtful or cute trinkets my spouse put in my Easter basket this year (my spouse made me an Easter basket! 🤯) but this has by far been the most useful. It works just like any other silicone bubble-pop fidget toy, but the fact that it's a bracelet means I always have it with me. I put it on my right wrist when I leave for work in the morning (my watch goes on the left) and any time I need something to do with my hands, I pull it off and get a-poppin. A lot of people probably have something similar on their keychain, but the shape and size of the bracelet make it more interesting to fidget with than something that would fit in my pocket. To me, anyway. I can rotate it with one hand and pop with the other. I can count the bubbles before I get back to the beginning (there are 10), etc. A dollar-twenty-five very well spent.

Worms Armageddon 1999 PC league

I'm loathe to recycle social media posts on my journal. The level of my aversion probably isn't rational, but in the twilight years of Livejournal, a bunch of my friends set up bots that would make a post once every 24 hours that just contains all their tweets from that day, and it made me very sad. All those abandoned zombie accounts reposting tweets at other zombie accounts made me feel, and this might be overly dramatic, some kind of existential dread.

But I want to spread the Worms word, so:

It's so weird that they ported Worms Armageddon 1999 to the newest consoles. That's the Worms game people should play, but the PC version still works fine and will run on a baked potato, it controls best with keyboard and mouse, it's extremely moddable and there's a plethora of extant player-generated maps and other content. People just stopped playing it. Online W:A was some of the best fun I've ever had with a multiplayer game. Anyone else wanna get back into #WormsArmageddon PC?

Having an action physics-y sandbox game where players take turns made it a perfect hangout game. You can open the chat window and talk to your friends while you're watching the other players take their turns. You really don't want to try to chat on an Xbox controller. All you can type are words like AX, BAY, YAB, BART, ARBY, etc. Gets old after awhile

Two people expressed potential interest, but they're both in wildly different time zones from me, so I made an aspirational collaborative document (edit: peerpad doesn't work, awesome. Re-made the document on rentry.co) to maybe help people come together and play Worms. If you think you may be one of these people, see the link for more information.

Why?

If you don't know what Worms Armageddon is, I probably won't convince you to spend 15 bucks on it. It's sort of a niche genre. If you've ever played an artillery game, it's basically one of those except your tanks are worms that can move around. How much they move is dependent on the game mode you're playing. They can always scooch around a bit left and right, but their mobility is limited and they can't fall very far without getting hurt. Mobility items such as the ninja rope, parachute, jetpack and teleport give you a much wider range of movement. These items can turn it into a completely different game; the ninja rope especially has exceptionally good physics, and if you get good at using it, you can fly around the maps with acrobatic fervor. Many of the most popular modes from the early aughts we're mostly or entirely about rope movement; you can look up rope race videos on youtube for a sense of what that looks like. It might not seem like the most exciting thing if you haven't played, but there's a very high skill ceiling and getting good (or even okay) is a lot of fun.

I got okay at it. I was never much into the pro rope stuff. My favorite mode was called a "shopper". You start with no weapons, and every turn a crate will appear. You have to use your rope to get to the crate and launch an attack before time runs out. The skill level required depends on the map, but this is generally considered a more casual mode because of the luck involved. A crate has a chance of containing any weapon. Weaker ones like mines and bazookas are most common, but you always have a chance of getting one of the more powerful/chaotic weapons like a holy hand grenade, or potential team-ruining banana bomb. To me, the shopper is the perfect mix of luck and skill. You can't feel too bad about losing if you play well, because you can only use what you're given; but if you're not at least somewhat competent at roping and using the weapons effectively, you're probably not going to get far.

If the rope action isn't for you, there are a bunch of other more traditional modes. My favorite "normal" mode was the T17. It's similar to a shopper, but you start with a few basic weapons and mobility tools, including a limited number of ninja ropes. This one is more about using your resources strategically, but is more interesting than a straightforward artillery duel.

The customizability is the game's killer feature. This is the only game I've played that can either be eSports or Mario Party or somewhere in between depending on how you set it up. That's how we should rate the sweatiness of competitive games, in my opinion: where does it fall on the esports-Mario Party spectrum? Me, I like a good balance, but definitely closer to the MP end. I like to have fun and goof off, but I don't want complete chaos. I want some amount of structure to both motivate me and to put boundaries on the activity. I've never been someone who can just drop into a Minecraft² server with a bunch of people (or by myself, for that matter) and have fun just noodling around for hours. Worms Armageddon is a structured, time-bound social activity that requires neither too much or too little skill, is extremely customizable and doesn't require you to talk to other people with your physical animal voice. If these sound like qualities you value in a game, maybe give Worms a try.

I feel like I've written some version of this post at least three times over the years, but Team 17 porting the game to new consoles is a bizarre and unexpected development that prompted me to think about it again. I've mostly made peace with the idea that I don't like the same kinds of multiplayer games as other people, but events like this make me think "...what if?"


1. Beastie Boys voice psychosomatic sympathetic, sympathetic psychosomatic

2. This is the problem with the Mario Party-Esports spectrum, I don't know where Minecraft would fall. People take it more seriously than anyone should take MP, but it's so unstructured it barely feels like a game to me. It's left the spectrum entirely and is off in a field somewhere, doing its own thing. (There are like a billion people in this field. I recognize that I'm the weird one)

bluelander: Psychedelic dog drawing (Dog)

Today was therapy day, and it was kind of a rough one.

I didn't go to the library yesterday because my spouse is still sick, her mother dropped off some medicine and supplies, and I had to be home so I could meet her at the bus stop. Hopefully next week.

I fell asleep around 21h00 last night. I haven't slept the best the last few days and it was nice to catch up. I set my alarm for 06h00 and actually got up on the first snooze, which isn't a guarantee. I'm glad I did, because therapy is always more useful when I have a little time to wake up and for meds to kick in.

I used my extra time this morning to make a few proof-of-concept levels for Slime & Goo 2. It's nothing worth looking at yet, but I'm pleased with how quickly I was able to create the new rules and decent-looking sprites. The text is just placeholder for now, but I'll probably go with the "storybook" style of prose because (1) puzzlescript doesn't have a way to display multiple lines of text in a single message,¹ and (2) Winnie the Pooh is a perennial influence.

It was hard to drag myself away from it, because my brain just wanted to keep working on it. I could've done that for 4 or 5 hours if I didn't have therapy and work. But drag away from it I must.

There's been a big interface change for everyone whose instance updated to Mastodon 4.3 today. I haven't seen anyone who's happy about it. I accidentally presaged this the other day when I happened to be looking at a post on mastodon.social. I almost never interact with the fediverse via the mastodon we interface. I use pinafore on desktop and subway tooter on my phone. However, my home instance limits federation with mastodon.social (as it should.) Consequentially, when I want to view a post on M.S, I typically need to view it via the source instance on the web because it won't display in my client.

Being the "flagship instance" of the software, it's already incorporated the changes in 4.3 ahead of pushing it out to the public, but I didn't know that, I thought it was just how the web UI looks now, so I got some confused responses from people not on M.S

Well, I should've waited a day, because they pushed the changes out a few hours ago. Among the lowlights:

  • The "unlisted" post setting has been changed to "quiet public". The icon for this setting has been changed from the sensible "unlocked" symbol to a crescent moon. The description of this setting is "fewer algorithmic fanfares". Huh? No idea what this is supposed to mean,² and also, "The Algorithmic Fanfares" sounds like the name of a 10-piece psychedelic choral pop ensemble.

  • Content warnings now display with a yellow-and-black "caution" border, and the button you click to view the post is labeled "show anyway". This is what I was complaining about yesterday. This is clearly meant to imply that CWs are only meant for posts with potentially dangerous or disturbing content, and not, like, anything someone might want to opt-in to looking at. I use CWs all the time for perfectly anodyne posts. I use them for posts on obscure subjects not many people following me may care about, particularly long ones. I use them for jokes that I think may be easily misinterpreted. I use them as subject lines when I make several posts on the same subject, so it's obvious they're part of the same thread. There are no good reasons not to CW something in my view, I don't understand why they want to nudge people to only use them a certain way, but I assume it's purely ideological. Gross

  • There's a little pop-up when you hover over someone's avatar that shows a preview of their profile. It sucks, very distracting and unnecessary, and they know it sucks, because they give you an option to disable it. (of course it's not opt-in, none of these anti-features ever are.) What's worse, this pop-up has a follow button on it, implying that it's good and expected to follow someone without even basic vetting of their post history 🤦‍♀️

I'll never understand the technocratic drive to constantly make pointless UI changes everyone hates. I mean, I get it to an extent with corporate platforms, they have to demonstrate dosomethingism to placate shareholders, but Mastodon has no shareholders. It's

Oh well, there are plenty of ways to use the fediverse without interacting with the masto web UI, and I intend to keep doing do, just sucks that the less technically-inclined have to deal with this shit.

Just a quick update today, apologies for being scatterbrained, therapy always throws off my rhythm for the day. Here's some interesting links you can check out.

In-browser palmOS emulator! Load it up on your phone and pretend you're on 1996s cutting edge of handheld computing. Only... You can't use a stylus, so it's kind of sad. I wish there was a program that would let me use a stylus on my phone.

I haven't figured out how to install any interesting programs, so here's the handwriting recognition tool:

screenshot

It really works! You can draw the letter shapes in the little box with your finger and it'll recognize it. It might be a better way to write than how I'm doing it now... if I could use a stylus 😔

A clique of middle school trolls in Japan is spamming the fediverse as a false flag operation against another clique they don't like content warning for bullying, harassment, sexual violence threats, the worst adolescent channer shit. This is about the spam wave back in February, but it's happening again because people keep leaving sign-ups open on their instance. They need to not do that. Okay, see you tomorrow.


1. I mean, I can do multiple messages in a row to make it seem more like a back-and-forth conversation, but reading a lot of text like that in a silent black void seems kind of sad. I'd rather have at most a page or two of writing per message, I don't know why, just feels a bit more cozy. Also, this is how I'm going to do footnotes now, because long parentheticals just get too messy. I miss the slick footnote hyperlinks from bearblog, but the entries aren't that long, I figure it's not that bad to scroll down a bit

2. Shit, forgot the second footnote. What I mean is, I know what it means, because I have prior experience with what that option does, but I can't imagine the current description is easier for a newcomer than "Unlisted - don't post to public timelines". "Algorithmic fanfares" is a meaningless phrase to me. I thought the whole point of mastodon is that it doesn't have algorithms? That's why I ditched twitter for it in 2016. Very odd

bluelander: White scribbly human head with no features on black background (Scribble)

My spouse has been very ill, so most of my weekend was spent taking care of her. She was sick enough to go to the ER last night, just in case it was anything serious. I'm glad she went, because it could've turned into something serious, but they sent her home with medicine and she's doing a bit better, well enough that I could come to work today. 😌

Not that I wanted to come to work, but I'm still not permanent enough to get benefits like sick time or vacation time.

My puzzle game playing has got me brainstorming a sequel to Slime and Goo. I've thought of a setup that would enable to make more sokoban-style puzzles with the S&G mechanics. It would be called Slime and Goo 2: Quest for the Cure in Phantasia Phorest. The story is: the Radiant Cake was a phony! Dr. Fondant must have already gotten to it, and replaced it with a cursed facsimile. All the critters of the Black Forest who partook have succumbed to a debilitation sleeping sickness. Luckily, Slime and Goo were full, so they avoided the effects. Now they must venture into Phantasia Phorest and collect 100 Insomnient Shrooms so the witch can make enough waking potion for everyone.

Mechanically, it would be similar to the previous game except that instead of just needing to reach the cake (exit) on each level, you have to collect all the mushrooms to move on. Instead of showing you what level you're on, the counter would show total numbers of mushrooms collected. That way you can get an idea of how far into the game you are, percentage-wise.

The sokoban element comes from magic logs that you must push into patches of moonlight peeking through the forest canopy to grow mushrooms. The win condition for each level would be: no logs or mushrooms remaining on screen.

That's my only idea for new mechanics so far, but it would open me up to making more traditional sokoban puzzles with the S&G twists. I may also copy over the one-way passage mechanic from The Quest For One, that could be a pretty simple way to add some puzzle variety. I'd probably eschew the bonus coin idea this time around; I liked it, but it was a difficult constraint to work around, and S&G wasn't as fleshed out as it could've been. My goal for the sequel will mostly be more puzzles, so it's more of a level pack than something that'll redefine the game.

I'm debating whether I want to include more story. Puzzlescript does allow you to display short messages, and having some charming writing could make the game more interesting to more people. Having two protagonists automatically gives me plenty of opportunities for little bits of funny dialogue, and a Phantasma Phorest is a good setting for interactions with other fantasy character archetypes, like The Owl of Wisdom and Orestes the misunderstood rat.

I do kind of enjoy that the first S&G is a textless experience, so it can be enjoyed by anyone regardless of language. I think it's more elegant as a game, but it does limit me creatively. Maybe I can expand on the zine idea, instead of just 2 pages from the Indiepocalypse zine, I could make a full booklet with some expanded lore. Of course no one would read it if it requires an additional download, and the whole idea was to have interesting stuff in the game to make it more compelling. I dunno. Maybe I'm being unnecessarily purist about it. People seem to like bitsy games, so if I include some bitsy-like exploration and storytelling, maybe that'll make it interesting for a greater number of people. And since it'll have essentially the same mechanics as the previous game, some storytelling would help set it apart. Okay, it's settled: Slime & Goo 2 will have in-game lore. Thanks for letting me brainstorm at you.

Of course this is all academic, because puzzlescript is not a development environment I can make use of on a phone, and it's still unclear when I'll have the time and brainpower to work on personal projects when I'm at home. I can make a page in my notes app to jot down story and dialogue ideas to be transferred to the game later, but I can't work on actual level designs. Maybe I can get some graph paper and pencils and start sketching them out like it's the 80s. Just kidding, that would probably draw more unwelcome attention than using my phone, and I can't work like that anyway. I need the live playtesting ability. I downloaded a tiled graphics editor on my phone just to see, and yeah, I can't do anything with it.

I'm trying to think of more creative outlets I can tap into while I'm at work. I wish I had more ideas for downpour games. Truth is, I've never been all that interested in straight-up choose-your-own-adventure games. The few actual CYOA books I interacted with as a kid bored me, I didn't see the appeal. There's not enough to do in them and your choices don't really matter. It takes 10 minutes to go through the book and see every possible branch. There's no way to predict which choices will lead to good outcomes, there's no way to feel like you "solved" the adventure. The only real strategy for getting the best ending on your first go is picking the most counter-intuitive action at every branch, because they probably punish the obvious good choices to make it more interesting. I heard tale of solo gamebooks that were more like RPGs where you have a character, you're moving around an actual map, and there are systems with die rolls, but I never saw any outside of the tiny solo example dungeon in one of the original red box D&D manuals. I would've loved to play more games like that, but I never encountered any.

Twine is cool because it has systems for tracking variables and generating random numbers, and that's all you really need to turn a CYOA into a proper adventure game or RPG. I haven't finished any of the games I started making along these lines, but I'd like to. But twine also isn't workable on a phone.

Downpour has one game mechanic that isn't possible in a physical CYOA book: the ability to make a choice lead to a random passage. You can use this to implement a crude "die roll": if you want a choice to have a ¼ chance of leading to outcome A and a ¾ chance of outcome B, you can make a link to a random pool of 4 passages consisting of ABBB. But there are no variables, so there's no way to make it have a long-term effect on the narrative unless you create two completely separate paths that branch out from from that point.

For example, if the player clicks a treasure chest and there's a ¼ chance of finding a magical shield that will protect them should they try to confront the dragon, there's no way to check to see if the player has the shield when they get there. You'd have to create two completely divergent story paths from that point, and obviously if you have more than one or two of these kinds of choices, your narrative will quickly unspool into unmanageable fractal spaghetti. So nifty as it is, downpour is really only useful for little joke games, and that's mostly not the kind of game I want to make. Not that I think it would be easy to make a tool that allows people to make these types of games on their phone, and it's very good for what it is, that's just why I lost interest after a couple small projects.

I realize I'm asking a lot from a bad computer with the world's worst input device, obviously I'd be using a real computer if I could, but if I want to reclaim a little sliver of agency in this hell society, it's phone or nothing. Might as well make the most of it

bluelander: Bucket of popcorn over a colorful starburst-style callout (Popcorn)

I forgot to mention on Tuesday, but my therapist wasn't available that day and scheduled me for Friday this week. It wasn't as rough as usual, I mostly talked about how much better everything is now that my ADHD is being effectively treated. I talked about being proud of my consistency with this journal over the last couple weeks, and how it's not just that I feel like I'm able to write, but I'm able to have thoughts that worth writing down, and how scary it is to think this might go away if insurance decides to fuck with my meds again. I compared my situation to Flowers for Algernon and was a little sad that my therapist was unfamiliar with it. It's not a perfect comparison (or a perfect book) but I think anyone who's had a mental illness effectively treated can relate to it on some level.

We're scheduled for Tuesdays for the rest of this month, which is good for my brain. Now that my ADHD is better and I'm out of pure survival mode, we're probably going to start talking about my trauma more, so Tuesdays are going to be rough again for the next little bit. But it's a good, necessary kind of hard, and I'm glad I'm in good enough mental shape to start working on it again.

Even if therapy wasn't that hard, today's entry will probably be on the shorter side due to having my morning routine thrown off. More of a diary kind of update.

lies and grind

Speaking of morning routines, I just watched this video about how social media stars lie to their audience, and I'm quite amused at how grindset tiktok influencers fake their morning routines. There's one guy where the whole point of the video is that he's in the "5 AM club", a supposed elite cadre of the ultra-productive who wake up at 05h00 to start their day with a battery of self-improvement tasks, and she explains based on his location, the time of year and position of the sun, he had to have recorded the video hours later than he claims. Like, enduring these morning routines is his whole shtick, and he couldn't even do it once to make a convincing video. His whole life is a lie. lol

I don't watch this kind of content, so I don't really need the debunking, but it does make me feel better seeing the extent to which these supposedly super put-together, hyper-productive people have to fake their lives. Also, my life may not be perfect, but at least I don't have to set up my phone to start recording me, get back in bed, and pretend to wake up for millions of people. I could be doing a lot worse.

I've watched a couple of Hannah Alonzo's "influencer" videos and they're pretty entertaining, although in some cases I worry I'm just engaging in the thing itself. Exposing how influencers do dumb shit on purpose to make me mad does in fact make me mad, and if I didn't watch the exposé, I wouldn't be exposed to it at all. It's probably fine in small doses though, idk

When I was a kid, I watched a TV special called Buy Me That that exposed how TV and print advertising lie to make their products look better, it was a pretty influential piece of edutainment. It set the wheels in motion for my anti-consumerist (and eventually anti-capitalist) attitudes, Influencer Insanity feels like a modern extension of that. I hope it gets seen by the people who need to see it.

workday cake

It was someone's birthday in my office today, which is always potentially exciting, but all they had was cake. I was hoping there would be food. One of my co-workers brought me a slice of cake, which was very kind, but it's just been sitting on my desk cuz I came in late and haven't had lunch yet. Sweets aren't my preferred junk food, I'm more salty/fried/savory-inclined. I mean I'll eat it eventually, but probably won't get much out of it.

I live in walking distance of my office, which is very nice, but food options in this part of town are dire. There's one pizza place down the street, and I've been here for 3 years now, so I'm thoroughly sick of it. There is a little employee cafeteria, and the food isn't stellar, but it is cheap, so I take advantage of it when I can. But (1) it's cash-only, (2) it's only open til 13h00 and sometimes I forget to eat before they close, and (3) it's very often closed due to staffing shortages. So it's not something I can depend on.

In contrast, we have a little vending area with drinks and snacks that's fully self-service. You grab items you want out of the cooler or baskets, scan them on the little tablet that's bolted to the wall, and insert your credit card. It's nice and convenient, but it's all overpriced junk food. That's why cake is so disappointing, I can go downstairs and get a 100% sugar snack cake any time, and a sheet cake from Kroger or whatever is basically the same thing. Sometimes people bring in donuts to share, and I hate to seem ungrateful, but that's also the same thing. It's supposed to be a special treat, but real food is a much scarcer and more special treat, to me.

cake update

I have eaten the cake. It tasted like sugar and chemicals.

two burly plumbers

I haven't seen the Super Mario Bros. movie, and don't intend to. But I have now listened to the official 45 minute promotional storybook cassette. "Theater of the mind", I like to call it. It's pretty good. The narrator is doing a reasonable facsimile of the 90s movie trailer guy voice. I wasn't bored. It passes the bechdel test. It sets up and pays off an important lesson about never leaving your tools behind. I wouldn't say I laughed at any of the jokes, because I didn't, but there were times the writing surprised me, and being surprised is similar to laughing. This is letterboxd, right? 2⭐/5. At least it was only 45m long

happy friday

That'll do it for this week. Thanks everyone for reading, I feel like I'm getting back into a groove. What movie do you want to experience in the form of a 45m storybook cassete? Comment down below, and submit any questions for Monday Q&A. If you enjoy my work and would like to support independent writing on the world wide web, I've got a ko-fi and a Patreon if you're so inclined. You can also help by sharing a post you enjoy with a friend or on your social media platform of choice. See you on the seventh!

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bluelander: A low-poly raccoon (Default)
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