bluelander: Cute cartoon cat mashing keys aimlessly, staring into the distance with a blissful smile (Peach typing)

Had a doctor appointment yesterday. It's not related to my recent mouth issues, it's just time for my checkup. I hate going to the doctor when I'm not sick. What always happens is, the doctor shows me a bunch of numbers that say oh, I actually am sick, very sick indeed. And then he tells me to do a bunch of stuff that makes me feel worse.

Now, I'm not some kind of medical science denier. I know that these numbers do in fact have some relationship to my health. What I don't know is how to make myself take the steps necessary to change them when my lived experience tells me that I feel worse when I do it.

Imagine there's a hot stove in my home. I touch it, I get burned, I learn not to touch it. But a man in a white coat is telling me that I need to touch a special medical stove 3 times a day. It'll feel just like it does when I touch the other stove, but this one actually imparts a special healing burn that will make my chance of contracting Frozen Bone Syndrome drop by 50%. Which sounds like a lot, but actually that just means it drops from 3% to 1.5%. How do I square this with my lived experience? My brain is screaming at me to stop touching the stove. From my body's perspective I'm torturing myself every day for no reason. Even if the doctor is right—and doctors are wrong all the time—is it really worth the drop in quality of life? I don't think it is. If you take this mindset to its logical conclusion, you turn into that creepy rich guy who's ruining his life trying to optimize his "health markers" in pursuit of eternal life (Lily Alexandre recently published an excellent video essay about him).

But of course if I take it to the opposite logical conclusion, I never go to the doctor at all and risk missing some actually important medical information. Health feels like a no-win situation and I don't know how to feel better about it. Just going to the doctor causes me stress, which in my experience is one of the leading causes of my despair. The thing that would actually be best for my physical and mental well-being is a permanent sabbatical from work, and I can't have that. My medical insurance won't pay for me to have shelter, and healthy food, and the time it takes to acquire and prepare it, and adequate rest time. But it'll pay for the drugs that numb me to the fact that I don't have these things. It'll pay for the drugs that make bad health numbers go down so I can be a part of the machine that makes economy numbers go up. Take a drink every time it's capitalism (and you'll be too shit-faced to care.¹)

At least my blood pressure was good. It was 126/86, which isn't perfect, but it's in a healthy range, and considering I've been in pain and have anxiety at the doctor, I think that's pretty damn good. As we all know, blood pressure is the metascore of health. Sure, all the critics are pointing out that I have too many bugs and don't run at an acceptable framerate, but as long as that metascore is above an 80 I still get my year-end bonus.

Oh actually that would be a great way to incentivize me to get my bad health numbers down: give me money for doing it. Then I won't have to believe it's real, I'll see a tangible benefit. I think my "pay people to be healthy" program could be the revolutionary public health initiative the world needs. Mr. Ghebreyesus,² give me a call 🤙


1: Rhetorical advice only, do not take

2: Tedros Ghebreyesus is the Director-General of the World Health Organization


Run For The Border

My spouse came with me to my appointment, because she needed some labs there anyway, but also just to help me remember stuff. Ironically, the closest place to the clinic we could eat is Taco Bell. The only other place in walking distance is a McDonald's. What a country! We picked Taco Bell, the lesser (?) of two evils.

In lieu of hours of operation, there was a sign on the door which says: "Open 'til 4 AM or later! Check online for local hours."

Huh??? Like, I realize Taco Bell is a franchise, different locations are going to have different policies, but like, I'm at this location! There are people physically here who can put a sign up! If corporate doesn't give you a fancy custom decal, write it on a sheet of A4 and tape it up. It's not pretty, but it's information. We shouldn't need to google opening hours for a business we're standing in front of. Anyway, I knew they'd be open cuz we went at like 18h00, but it's the principle of the thing.

They were playing country music on the radio, which sucks, but that's the expectation for the part of the country where I live. But they played one song I kinda liked. Most modern country is bad, but some pop-country is so poppy that it's barely recognizable as country, which probably isn't popular among the core fan base but to me, it's an improvement.

I shazam'd it and learned that the song is What You Want Me To Do by Phillip Andrew Buckle. This surprised me, because the vocalist doesn't sound like someone who would have that name. They sound more like a Phillipa or Philomena. I searched around a little more, and other sources give the name of the artist as Vitamin A. The album art doesn't give an artist name, just the title of the album, Hits and Pieces. It also has the word "vocals" on it, which leads me to believe this is a fictional group who only makes music to play in restaurants, and they provide both vocal and instrumental mixes depending on the ambiance you're looking for. Phillip Buckle might be the songwriter, or maybe it's another pseudonym. It's a little on the nose for country music, isn't it? Buckle? Like a big cowboy belt buckle? I dunno, maybe I'm just being paranoid.

What is true is that there's zero information about either Phillip Buckle or "Vitamin A", just a million places you can buy or download tracks. A little more digging and I found the source: Universal Production Music, a source for royalty-free music you can license for film, TV, and apparently, Taco Bell radio. The youtube audio library of real life. It's kinda sad that the only song I found tolerable was the most bland and crassly commercial music that can be made, but I suppose that's country music these days.

I don't want to be a hater, so I'll share a good country song, a Johnny Cash song I was unaware of until recently called One Piece At A Time. It's a "talking country" song about a guy who worked at a General Motors plant smuggling car parts out in his oversized lunchbox. Over 25 years, he brings home everything he needs to build himself a Cadillac. It's a lot of fun. I'm a big fan of stories about salami slicing and other outside-the-box ways to steal back a bit of agency and dignity from the systems that control us. Also, this song is apparently the origin of the term "psychobilly". Neat!

So How Was The Food

Mostly unmemorable and not worth the price. Taco Bell used to be the most dirt-cheap fast food, a bare minimum viable product for the least money you can spend. Now you can't even get a meal at Taco Bell for under 10 bucks. But you know what? For $1, they'll sell you a giant cheez-it. My spouse got one because she had to experience it. It is, in fact, a single cheez-it the size of an MRE cracker. They made it happen. I'm miffed that they gave the Nobel to one of the guys partly responsible for AI slop when we have giant cheez-its now. It's all politics.

Have A Good Weekend

Thanks for reading, everyone. If you enjoyed my Taco Bell radio report and want to help fund more investigative journalism like it, reminder that I've got a ko-fi and a Patreon. Help me do more things I can write about, and I'll write about more things! It's all part of the symbiotic relationship we call "spending".

Question Of The Week

What's one of your favorite or least favorite portmanteaus, and why? Speak up in the comments below or email bluelander@tutanota.com if you want to make your voice heard. I'll see you Monday

bluelander: Drawing of smiling person wearing big radio operator headphones (Headphones)
I was listening to my music library on my phone on shuffle. A song came up that I hadn't heard before, but thought it was interesting. I was going to make a note of it so I could listen to it again later, but I remembered that my music player had a "rate song" feature that I had disabled in the options.

"Ah," I thought, "If I enable the rating feature, then any time I want to make sure I remember a song later, I can just rate it. It'd be a lot faster and easier than opening the notes app and writing it down every time."

So I went into the options and enabled the "rate" function. It warned me that it might make the app use slightly more CPU, but I figured I could try it, and if it makes my phone slower/more unstable, I could always disable it again later.

I went back to the main interface, and each song had an empty star icon next to it, like this: ☆

I tapped on the star on the song I wanted to remember, and nothing happened; it just started playing the song again. I tried long-pressing on it, nothing. I tried everything I could think of, I double-tapped the star, I went into the help menu, every other sub menu, nothing, I saw no reference to the "rate" function other than the option to turn the function on or off.

I looked it up, read the readme on the project page, and noticed that in the screenshots, the interface looked different than mine. In the "now playing" section, every song has five ☆s you can tap, to rate a song from one ★☆☆☆☆ to five ★★★★★

So I tried updating the app, and that fixed it. The version I had, for whatever reason, had the option to enable the function but didn't yet actually have the functionality.

So, after several minutes of trial and error, I could finally rate the song, but I didn't need to: while figuring shit out, I had listened to the song so many times that (1) I couldn't possibly forget the name of it now, and (2) it was starting to get on my nerves 🙃
bluelander: Drawing of smiling person wearing big radio operator headphones (Headphones)
When I was a kid, my uncle had his Windows 98 computer audio going through his stereo system, so when I was staying over one night I dubbed his CD copy of Nirvana's "In Utero" to a blank tape. He had a G.I. Joe UI sound theme installed, and I was using the computer at the same time, so on my copy under the music you occasionally heard sound samples from the show, most memorably Cobra Commander shouting "Cobra! Retreat! Retreat!" when I closed a window. In Utero sounds wrong to me without it tbh
bluelander: Bucket of popcorn over a colorful starburst-style callout (Popcorn)

11,100 gecs


A few years ago I decided I didn't like the band 100 gecs based on the first song of theirs I looked up, "Money Machine". Well, recently I had seen a couple tracks recommended on youtube while I was looking up some other music, and I heard two that I really liked: "Ringtone" from their first album, 1000 gecs (1Kg) and "Hollywood Baby" from their second album, 10,000 gecs (10Kg). So I decided to give them another shot, and I'm glad I did.

1Kg is my less favorite of the two, but there are still a few tracks I enjoy. I can tolerate or even enjoy heavy vocal modulation/distortion up to a point, but 1Kg crosses that line more than I'd like. "745 sticky", "800db Cloud", "Ringtone" and "gec 2 U" are the 1Kg tracks I enjoyed.

I liked 10Kg quite a bit more. The standout track for me is "The Most Wanted Person in the United States", which I've listened to dozens of times. I also really liked "I Got My Tooth Removed". I found it incredibly relatable, and I liked how earnest and vulnerable the song was compared to their other ones.

Across the whole album, the speech distortion and modulation has been toned down to a level that I'm able to enjoy. I think the only track on 10Kg I actively dislike is "One Million Dollars", but I've always had an aversion to speech samples repeated ad nauseam without sufficient variety. I like how Hideki Naganuma uses them, chopping them up and mixing them in different ways throughout the song, but "the system is down"-style repetitive techno sample drops always grate on me.

Other than that, 10Kg is a great evolution of their style. 1Kg felt like they were trying to make a meme album, 10Kg feels like they're getting more confident in their songwriting without sacrificing the humor. They're still not taking themselves seriously but their new music has a lot more artistry and maturity than 1Kg, in my opinion. I look forward to seeing what they do next.

On Cinema


There's a new season of On Cinema On Demand (FKA On Cinema! and More in the Morning, FKA On Cinema At The Cinema) which is exciting. Other than the Oscar special in March, they took 2023 off in solidarity with the writer's strike, which worked out for me: I discovered the show in mid-2023 after watching The Trial of Tim Heidecker on a weird random whim, and spent a few months getting caught up on everything from the On Cinemaverse I could get my hands on (which is most of it: there's some bonus material I haven't seen because I don't have a HEI network subscription, but all the main content I've been able to watch either free on youtube or find on soulseek)

They've released 3 episodes so far, and I've enjoyed them. I'm a little surprised the Amato Group storyline is still going, I sort of expected there to be an off-screen universe reset at some point, but Tim's more dedicated to the Amatos then ever. Tim (sorry, T. Amato) now has a fictional mental illness with the sole symptom of being unable to tell movies from reality; now that he's medically unable to watch movies, he brought on a mysterious new cohost, Joey P., a really great Joe Rogan-style meathead podcaster character, who for reasons unexplained records all of his reviews in a separate segment which is spliced into the main show, much to the confusion and consternation of Gregg. Gregg consistently asking Joey what score he gave the movie and Tim getting more and more pissed off as he repeatedly has to explain that the audience saw the rating in the other segment is great. Also Gregg doing the math in real time to convert from Joey's 4-star scale to On Cinema's traditional 5 buckets of popcorn is a great bit. I'm a Gregghead, so getting to hear Gregg explain movie runtime trivia before giving them five buckets of popcorn in the present day is like a warm blanket, although it loses a lot when you don't have the graphics and the "pop" sound effect. Hopefully this is addressed later in the season.

The most interesting thing about this season so far is that it's also being released as a podcast. On Cinema started out as an audio podcast in 2011, but it's been exclusively a video series since 2013. It's especially strange that there would be a free podcast feed now that the videos are locked behind a paywall. I got even more curious when I saw how much longer the audio episodes are than the videos. I assumed it would just be the audio tracks from the episodes: did they record additional material for the podcast? It can't all be ads, right?

Friends, it's all ads. At first, I wasn't sure whether it was a bit. Every ad in episode 1 was for Carrabba's, an Italian restaurant I had never heard of, and they were maximally intrusive. Ads would be played randomly, interrupting people mid-word, and it was always two 15-30 second ads back-to-back. I thought it was a fictional restaurant and was a meta-commentary on the state of podcast ads, but I looked it up, and it's a real restaurant, there just aren't any around where I live. "Huh", I thought, "maybe the ads are real."

In episode 2 I started using a stopwatch to time how many minutes of the show were commercials. Of the 25m44s runtime, 11m30s were ads. There were still Carrabba's ads, but other ads started creeping in. Some were very typical podcast ads, stuff like Blue Apron and T-Mobile, but it was starting to get weirder. There was an ad for the Morongo Casino Resort and Spa, a real business located in Cabazon, CA. At the end of the ad the announcer assured me it's located less than 90 minutes from wherever I am. Which for 2100 miles would be a pretty impressive trip.

Episode 3 was 12m30s of ads for 27m02s of runtime, and this is where it really starts to go off the rails. It's still the audio from the show, but now the ads are playing on top of each other, 2 or 3 at a time. You'll get a few seconds from the middle of an ad sporadically interrupting the show, then an unbearably long block of ads a few minutes later. There was an ad for a Philippines airline and Malaysian pizza hut (when I looked up the promotion, I found a 2016 upload of the ad on youtube.) Total chaos. I still have no idea how many, if any, of these ads are legit.

I'm kind of conflicted, because as much as I hate listening to real ads, the bit wouldn't work if they were obviously fake. It's an incredible parody of the state of podcast advertising in 2024, I just don't know where it can go from here. There's usually 10 episodes in a season and they've reached peak unlistenability by episode 3, so I'm really curious what happens next. I'm expecting bits of the show audio will start to be cut, and eventually it's just a wall-to-wall cacophony of random ads. How long I'm willing to endure this for the sake of art remains to be seen, but I'll definitely listen to the next one. Whatever it'll be, I'm intrigued. I hope they're making at least some money from the podcast. Whether I keep listening or not, I'll download each episode. Maybe this can be my requital for pirating the show.

Snow


Yesterday it got above freezing for the first time in a couple weeks. It got up to 40F, but there was still a fuck-ton of snow on the ground. What the hell. How did it stay frozen if it's above freezing? Messed up.

Snow didn't use to bother me so much, but I used to live somewhere people shoveled and salted sidewalks. I guess they don't do that anymore. I love snow in theory, I love the cold, I love how freshly fallen snow looks; I just don't like having to choose between walking in the snow and maybe slipping and dying, or walking in the road and maybe getting hit by a car and dying. I usually pick the road. Most people are usually slightly more careful in snowy conditions, and I figure I have better odds of making it if my feet and ankles aren't in pain from walking on hard uneven terrain. We didn't get a real snow this year until relatively late, well into January, and I was hoping I wouldn't see any this year, but alas. It's currently 51 and there's STILL snow on the sidewalk, it's soft and slushy and patchy enough that I can walk through it with a minimum of pain, but it still got pretty slick in spots. There's a lot more traffic when I'm leaving work than when I'm walking to work, so I'm more hesitant to walk in the road in the evenings. It's going to be 60 on Wednesday and 66 on Thursday, surely that'll be the last of it, if there's any justice in the world.

15 icons


To end on a happier note, one thing I didn't realize I was missing about a livejournal-like writing platform is the ability to upload multiple icons, and choose which one you want to set for each post. How sad that this 25-year-old feature still feels fresh and novel. I have a bad habit of being mercurial about avatars on social media. I'm sure I change mine enough to be annoying for fediverse posters who rely on visual cue to keep peoples' identities straight. It's not like I change to a different raccoon picture every time, I pick wildly different avatars based on how I'm feeling at the moment I decide to change it. I feel bad that some people are frustrated by it, and I understand if they want to unfollow me, but if I see the same picture next to my name on whatever I post for too long, I start to feel resentful at pigeonholing myself. Like there's more to me than just being a raccoon, y'know?

But on Dreamwidth, it's okay! I'm meant to be mercurial, it's how the platform was designed! Even the 15 icons I get as a free user is plenty to make me feel able to express myself. I've been slowly adding old and new avatars, and I'm up to 11. I'm sure I'll be fine once I hit 15, I'll probably delete old ones and add new ones periodically, as old interests fade and new ones appear. It's a cool way to express myself that I didn't know I wanted. Maybe that subconsciously influenced my decision to switch to Dreamwidth. Whatever, I think I'll be happy here
bluelander: Ness sprite from Earthbound with rainbow borders (Fuzzy Pickles)
I've seen some revisionism about the original 16-bit Sonic the Hedgehog games. Some people have been claiming that not only do the games not hold up, but in fact they were never good; anyone who believed so as a kid was just bamboozled by marketing nonsense about blast processing and doing what Nintendon't. I'd like to set the record straight.

I can't defend any post-Megadrive Sonic game (except Sonic Mania, which owns) but there are three good 16-bit Sonic games and one that's okay, and I won't idly sit by and let people talk mess about pre-1995 Sonic.

The most common complaint I see is that it sucks when you lose momentum. You're running along, going fast as you gotta do, when suddenly you don't roll into a ball fast enough and get hit by an enemy. You're knocked back, your rings go flying everywhere, and suddenly you're at a standstill. If there's even a small incline ahead of you, you have to tediously trudge or jump your way forward until you get to a spot where you can get up to speed again.

I agree, this is frustrating, and it was a problem for sure—in Sonic the Hedgehog 1. They realized this was a problem and immediately fixed it in the next game in the series by adding the spin-dash. No matter where you are, you can press down on the D-pad and the jump button to instantly get back up to full speed. The three great Sonic games all had the spindash: Sonic 2, Sonic CD, and Sonic & Knuckles.1 Yes, you lose momentum sometimes in Sonic 1, and it's not fun, but the levels are designed to make it as painless as possible. You usually have room to back up a bit to get back up to speed, and sometimes it gives you a spring to help you along. But Sonic 1 has some other rough edges, and I can see why people wouldn't be into it. That's why I just consider the game okay.

The other complaint I see a lot is that the marketing lied to us, the Sonic games aren't actually that fast, they're just as slow as any other platformer, and if you try to go fast you'll just hit obstacle after obstacle, until you run out of rings and die.

And, yes: the marketing lied to us. Sonic the Hedgehog is, for the most part, a traditional platformer. That's why it takes time for Sonic to build up momentum. The marketing implied that you'd just be blasting along at full speed all the time, and listen to me: you don't want that game. You know what that game is? Sonic Rush on the Nintendo DS. I'm not saying that game is bad, it's just not for me. It's for people who want that nonstop speedrun-oriented action. And judging by the mixed reception Sonic Rush and its sequel got, that's not most people. (although I am a big fan of the incredible soundtrack, by Hideki Naganuma of Jet Set Radio fame)

16-bit Sonic is a sidescrolling platformer, like Mario. Not as good as Mario, no one's going to argue that, but still pretty good. The levels are huge and contain a lot of secrets. That's why they give you a 10 minute time limit: sure, with enough practice you can get pretty good at the levels and speed through them in seconds, but for the casual player, they're much better if you play them like you'd play Mario. Take your time. Look around. There are portions of levels designed for you to go fast, usually somewhat on rails, and the sense of speed you get during these sections is fun, but you shouldn't let them dictate how you approach the rest of the game. Slow down! Enjoy the sights and sounds! The games are beautiful and the music owns. You do not, at the end of the day, got to go fast. If that's still not your cup of tea, that's fine, but they're good games.

1. Omission of Sonic 3 intentional.

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