bluelander: Psychedelic dog drawing (Dog)
I had the—cursed? Let's go with cursed—realization that briefly taking off my headphones to say hello to someone (usually just a co-worker in passing) is the modern equivalent of doffing one's hat. Like people on the internet say as a meme. I doff my cap to you, good sir or madam. People used to really do that. But now I just grab my headphones and pull them away for a second. Or if it escalates from polite greeting to brief chat, I put them around my neck. To show how much I value you, rather than revealing to you the most secret of my head hair, I will make an exception and let your words enter my knowledge canal. I think it makes more sense as a sign of respect, but... Look, this is a little embarrassing, but I've never really understood hats.

I understand them in terms of practicality. A hat with a wide brim can keep the sun out of your eyes. A thick hat can keep your head warm in the winter. I get all that. I don't understand hats as a social convention.

Hats used to be the thing. Look at any photo of a group of people outdoors for like the first 100 years after photography existed, everyone is wearing a hat. There were complicated rules and customs around hats, when and where you can wear them, where you hang them, which hats are appropriate to wear at which occasions. Hatters would give themselves chronic mercury poisoning to make popular styles of hats. This was a well-known phenomenon, and was in fact documented in a famous 19th century novel (which later went on to inspire The Matrix, the defining literary work of our current century in spite [or perhaps because?] of a conspicuous absence of hats) but it seems like society accepted their malady as the regrettable but necessary cost of having hats. What were we gonna do, not wear certain types of hats?

I'm glad the hat craze has died down, but some elements of it have carried over to the present day. I wasn't allowed to wear hats in school, but occasionally we were allowed a Hat Day as a special treat; but to me, wearing a hat to school seemed just as silly as not being allowed to wear a hat to school. I don't understand why rules mandating or forbidding hats exist at all, except for hard hats on construction sites, and ladies with big elaborate hats in 1940s movie theaters. It seems like it should be left entirely up to individual taste.

Anyway, I'm the only person I see wearing big over-the-ear headphones in public, and my extreme charisma and effortless good looks make me a preternatural trend-setter, so I expect doffing them will become the next big thing in polite gestures by, oh, let's say 2031.

Legends of the Hidden Temple



I always thought it was sketchy that the show had a team based on monkeys and also a location called Shrine of the Silver Monkey. There was no barracuda moat or iguana grotto. I think a fair game show should strive to eliminate even the appearance of favoritism.

Have a good weekend


And that's a week of journal entries in the can! I'm proud of my stick-to-itiveness, but I gotta say, I'm out of practice and the quality of my writing has really gone downhill. Writing on a phone will never feel natural or good to me, and I deeply resent this being my only window to the world for the majority of my life, and I see so many typos and grammatical errors and subject-verb disagreement and overly long clunky sentences that it's almost too daunting to look at when I get home; rewriting it to make it good would require more time and energy than I have left at the end of the day. I suppose I could cut the task in half, spend one day writing and the next day editing, but writing is more fun than editing even in ideal circumstances, and on a phone, 1000x moreso. Editing on a phone sucks way more than writing on a phone. Keyboard and mouse editing feels effortless in comparison: moving the cursor with laser precision like God intended, ctrl-X and ctrl-Ving bits of text around with reckless abandon, etc. Doing all that on a phone feels like folding origami with boxing gloves on. And if I want to mark up any hypertext, perhaps with some computer language designed for that purpose? Well, let's just say less than sign b greater than sign I MISS BEARBLOG less than sign forward slash b greater than sign.

Nah, dreamwidth is cool, there are a lot of things I enjoy about it (see 15 icons for an example. —ed.) But it is kinda funny how confident I was that I could effortlessly go back to a platform where I have to use HTML instead of markdown. I've been marking up hypertext since I was knee-high to a doodle bug, I thought, it'll be a piece of cake! Forgetting that, hey dummy, most of your writing in this blog has been on a device where getting to the </> characters requires eight sub-menus, two days' travel by carriage and a writ of free passage from the king. But I'm not ready to switch back just yet. Let's see how this plays out.

As far as editing is concerned, I'm going to try not worrying about it too much. This is for fun, and if I spend too much time and energy worrying about the not-fun part, I'm likely to burn myself out and not write at all, which would be a shame. Hopefully with practice my off-the-cuff writing will improve, and I already think it's acceptable. And in this era of plagiarism robots, "acceptable" is a higher bar for writing on the internet than it used to be 😬

Anyway, I'm taking the weekend off, so see you in a couple days. If you're reading via one of the feeds, reminder that you can leave feedback on any entry by clicking the link and logging in via openID, or leave a totally anonymous comment! IP tracking turned off. Questions and comments will be addressed on Monday.

If you like what I'm doing over here, I have a ko-fi and a Patreon. Drop a buck or two in the hat if you'd like to vote with your dollar for more of this stuff
bluelander: Cartoon anthropomorphic bug smiling, winking and adjusting their glasses (Poindexter)
I was curious, so I looked a little bit more into the "currency trading cards" I stumbled on the subreddit for the other day. These all come from a website called cardsmiths.com. My first thought was "oh, maybe this is more innocent than I thought." The currency cards were front-and-center, but they also sell trading cards for licensed properties like The Golden Girls, Bob Ross, and Street Fighter. If they managed to get a license as wholesome as The Golden Girls, surely they can't be all bad. My spouse loves that show, so I even briefly thought that I might get her some as a fun gift.

Well, the wholesome licenses are a smokescreen, it's just as shady as it looks. The first red flag is the big "we accept cryptocurrency!" Banner that's always at the top of the screen. Okay they have one product aimed at crypto weirdos, but maybe the rest of it is normal.

The second red flag is the price. The cheapest set of Golden Girls cards you can get is $20, and I wasn't sure at first how many cards you get for that price. The SKU label is "2-pack collector's box" which I initially thought meant you get 2 cards in a fancy box, which would be unhinged. You have to zoom in on the box to see what you actually get. "2 packs per box, 5 cards per pack". (This seems to be the base quantity across the board, I don't think they sell individual 5-card packs.)

10 cards for $20 is $2 per card, which might be acceptable if this was like a boutique, limited-run novelty set where you're buying the whole set at once, but if they're being mass-produced at a level where they sell blind packs, that's totally outrageous. Magic: The Gathering packs have shot up in price in recent years, but a booster pack of the most recent expansion works out to about $0.43 a card. You also get a decent discount for buying in bulk: a box of 36 booster packs is $175, which works out $0.35 a card, or about 20% cheaper than base price. Still not exactly a thrifty buy, but hey, at least with these cards you get to play a game.

You can also get the Golden Girls cards in bulk. The biggest box you can get is a "master case" of 48 boxes. Each box contains two packs of 5 cards, so 480 cards.

The master case of Golden Girls cards costs $950. $1.98 a card. A whopping 2% cheaper than buying individual boxes.



Fucking bonkers.

Look, trading cards have been around since the 1860s, and it's always been a little exploitative. Baseball cards were a sleazy way to separate kids from their pocket money. But they weren't an outright scam. Kids weren't buying them to collect a whole set, or as an "investment", they were buying them to collect the players they like, or the teams they like. There is entertainment value in trading with your friends and trying to get the cards you want. But this is a perversion of that. No one should ever spend a thousand bucks on a box of cards. The only reason to do that is if there's an expectation that they will someday be worth more than that, but here's the thing: nothing sold as a collectible will increase in value.

Baseball cards and comics sold in the first half of the 20th century shot up in value precisely because they weren't seen as collector's items. They were a bit of fun for kids that got tossed out once the novelty wore off. The ones that weren't thrown away are now worth a lot of money, because there's a bigger market of people wanting to recapture a bit of childhood nostalgia than there are copies of those objects. Adults who saw this happen in the 80s and 90s thought this would be a repeatable phenomenon, and they stocked up on baseball cards and comics carefully saved in plastic sleeves and mylar bags, and now they have a bunch of worthless perfectly-preserved paper and cardboard. They're worth less than nothing, because if the comics were read and the cards were traded and enjoyed, they'd at least had entertainment value.

The objects from the 80s and 90s that became valuable collectibles are all the things no one thought was worth keeping around: computers and electronics and video games. You always threw out or sold or gave away the old thing when you upgraded to the shiny new thing. And now we're seeing a similar thing happening to video games that happened to comics in the 80s. People are selling physical copies of homebrew console games for $60-$100, and people are buying them as collectibles, because they're thinking "if only I held onto that copy of Magical Chase when I had my turbografx, it'd be worth thousands! Now I have another chance!" But everyone buying new homebrew or licensed reproduction carts are thinking exactly the same thing. They're all going to sit around on a shelf, barely if ever be played, and eventually become landfill.

Anyway, the third red flag is the submenu at the top of the page that says "redemption programs". Explore it and learn about the sketchy lottery that they're running on top of the base scam. Randomly inserted into packs of cards are cards you can redeem for varying amounts of cryptocurrency. No prize values or odds are given, but the example image has a card they claim can be redeemed for 1 bitcoin, so they at least want to plant the idea in your head that you might get a card theoretically worth $65,000 (at time of writing)



Now I'm not a lawyer, there might be something about this that makes it technically legal, maybe there's some loophole that says it's not considered a lottery if you're not giving away cash or physical goods, but even if it's legal, it's still sick. Fuck this company, and fuck whoever agreed to give them the Golden Girls license. Rose, Dorothy, Blanche and Sophia would've kicked your ass
bluelander: Cartoon person with long purple hair and huge eyes with weird narrow pupils screaming (Barber)

Correction



Apparently "special insert" isn't a newspaper term? Either that or there's no documented use of the phrase online, because when I search for it, all I get is pages about fastening hardware and an incredibly sad subreddit for cryptocurrency-related trading cards. I thought it was a term used when a magazine would would put a little special promotional mini-issue in with the newspaper. Not like Parade, that was just the "Sunday insert" or "Sunday magazine", but sometimes you'd get a miniature copy of, like, Good Housekeeping or something. Now I don't know what term they'd use for that, but that's what I was trying to evoke in the last post with "special insert": a special mini issue of Garbage Digest in your normal journal entry.

Christian media


Hey Christians, if secular values are so bad, why can Christian media only succeed within a very narrow niche, or with a huge list of caveats? If Christian values are self-evidently good, shouldn't way more Christian movies and books and music projects find mainstream success? Like you've got Chicken Soup for the Soul, the paintings of Thomas Kincaid, and The Passion of the Christ was a big crossover hit (not saying they should have been big, but I'll give you the Ws) (heh. "Cross" over)

And... That's pretty much it? At least in my lifetime. Heck, I'll also give you Veggie Tales. That's 4 in as many decades. Maybe Jesus fans should stop whining about society not appreciating them, and spend more time honing their craft so they can make something good enough to succeed on its own merits, rather than "succeeding" because they convinced enough weirdos to buy 5 tickets each. Either that, or embrace your niche. Having a small but dedicated fanbase is nothing to be ashamed of. Yeah, Christianity was the only game in town for a very long time, but tastes and trends change. If all you do is sit around and complain that no one appreciates you like they used to, you're never gonna grow. It's a vicious cycle of stagnation. Adapt or die, assholes Sorry, I know you don't like evolution metaphors, it's just really applicable here. Nothing against anyone reading this who is a Christian, this is squarely aimed at Angel Studios and their ilk. If you want people to like you, make better shit. It's not a mystery

Brain bad


That's probably going to be it for today, since I didn't have my meds, since for some reason it seems to be impossible to get my doctor's office to do the pre-authorization at any point before the day I run out. Like, my appointment was Sep. 10, they knew a dose increase would require a PA, they had nearly two weeks to do it, but they just sat on it until I tried to get my meds and couldn't? I guess next time I'll just have to call every day until it's fucking done, because this has happened over and over. I'm just trying to get back to the dose of meds I was on before when Medicaid made me start taking them and try some other bullshit instead. Now that the other two didn't work, I'm allowed to take the medicine that did work. How very kind of them. But I can't just start at the dose that worked before, I have to start with the lowest dose and increase it bit by bit, month after agonizing month, and it never occurs to them that I'm going to need the new meds when I run out of my old meds. They can't grasp this concept. I'm so fucking tired

Later that evening


Meant to post this much earlier cuz my brain is still oatmeal and I didn't anticipate having anything else to write. But then I ran out of data. Womp womp

After 4 or 5 phone calls to doctor and pharmacy and wasting several valuable minutes of brain time on hold, I got my rx filled. The pharmacy is in one of those awkward locations where it would take longer to catch buses than to walk, so I walked. About 30 minutes. Luckily it's cool enough that this is safe, unluckily it's raining. Luckily I had my umbrella. Unluckily I *still* had to wait for them to fill my prescription even though I talked to them an hour previously, so I missed the next bus I needed to catch to get me home, so I'll be home at 18h15 instead of 17h15. I'll post this as soon as I have wifi. I need a vacation.
bluelander: White scribbly human head with no features on black background (Scribble)
I saw my notes app on my home screen, so I thought I'd jot down a few thoughts. I don't know how things worked out this way. Serendipity, I guess.

I wish it was easier to clear the contents of the current note. I have to long-press somewhere on the screen, tap the three dots to expose the "select all" option, tap "select all", then press backspace. I guess it's not that burdensome, I just wish there was an "erase all" button I could tap. I can delete the whole note, but then I have to create a new note, which is another whole process. I don't want a process, I just want to clear the buffer. Rip the paper out of the typewriter and roll in a clean sheet. Actually I guess that's directly analogous to deleting the current note and creating a new one. Look, Tuesdays are rough for me right now. Apologies.

Tuesday is currently my therapy day, and for ease of making up time it's scheduled basically first thing in the morning. I normally have to be at work at 8:30, and therapy is either 08h00-09h00 or 08h30-09h00. She's usually able to schedule me for the full hour though. I have a 30 minute walk to work, so in theory I'm an hour late to work and I can stay an hour late, but in practice it takes me time to recover and there's usually *some*thing I need to do in the morning. This morning it was seeing the landlord about something I have to be there in person to sign a thing for, and that took some time, so I got to work at 10:30. My ADHD makes me sensitive to changes in my routine, so therapy is a little extra hard, but I'm being really brave about it.

One thing we've been talking about is whether I've been misdiagnosed and have actually had autism my whole life. My spouse suggested the possibility, and at first I thought it was unlikely, because there are a lot of symptoms I associate with autism that I don't experience, and in many cases am the diametric opposite. I don't infodump to people easily, I actually have a really hard time opening up to people. I don't get lifelong hyperfixations, my brain bounces around from thing to thing (for example, I might have a blog I update every day for a year and then lose interest for several months.) I don't struggle with empathy or telling how people feel by their expression, if anything I'm a little oversensitive in that respect. I'm reasonably okay picking up social cues. I don't stim or self-soothe (I like to fidget with things when my hands aren't doing anything, maybe that counts.) And I know autistic people aren't a monolith and don't all have the same struggles, and I know ADHD symptoms have some overlap with autism, I just thought I didn't identify with enough of the classical autism traits to qualify.

But I don't know if all of my neurodivergence can be explained by ADHD either. I don't know what it is. My therapist wasn't dismissive of the idea that it might be autism, but said she can't really help with the diagnosis and suggested I ask my psychiatrist, which I will at my our appointment. I asked my previous psychiatrist, who thankfully I only saw twice before he left for a different practice, and he was extremely dismissive. It was for practical reasons—he said the test is expensive, and an autism diagnosis wouldn't help me get any additional benefits or accomodations that I don't already qualify for with an ADHD diagnosis. And sure, fair enough, I'm not approaching this from a medicalist point of view where I'm like "I need an official diagnosis or I can't have autism", and in a perfect world, no diagnosis would be necessary. I could just be like "this is how my brain is, these are the reasonable accomodations I need,", and that'd be it. My current job is very accommodating. They let me work with the overhead fluorescent lights off (we have big windows that provide a lot of natural light) and they allow me to wear headphones all day while I work. But I might not be here forever, and wherever I work next might be like "Why do you need sensory accommodations? You're not autistic?" And maybe my psych can write a note like "my client needs these accomodations for ADHD" and everything will be fine, but I dunno. My current psych is a lot better, and he'll probably bring up the same cost/benefit warning, but I don't think he'll dismiss the idea out of hand. And hey, maybe I'm not! Maybe it's all ADHD or maybe I have some as-yet undiagnosed form of neurodivergence. I don't fundamentally care about the actual label, I just wanna understand my brain and get through life with as little suffering as possible. And I think I have an above-average understand of my brain and what it needs, I just need to figure out how to fulfill those needs in a social system that is hostile towards and punishes what it considers abnormal.

Garbage Digest special insert )
bluelander: A pixellated pac-manesque ghost reading a book (Reading ghost)
We're about ten months into the year of the journal and so far it's off to a rocky start. I wanted to post at least once a week, and my track record has been less than stellar.

The main factor I attribute this to is an absolute glut of work at my job. When I did my 100 consecutive days of blog posting last year, it was a time when it was possible to get caught up on work and have the tiniest sliver of downtime in which to goof off, and writing on my phone was a good use of that time. I can't use my work computer for anything fun, because everything I do on it is monitored and recorded. Sitting at my desk using my phone is acceptable, because we live in a reality where everyone does it, and no one wants to be the one to not do it to enforce the rule. As long as I'm getting my work done, and not flagrantly using my phone all day, I'm in the clear.

At the time, reading and writing were the only things I really wanted to do on my phone. I don't use any big social media platforms, and my fediverse timeline is tightly curated, so doomscrolling is thankfully a habit I was able to break. It doesn't take me long to catch up with the posts I missed while I was asleep, and then I'm done with the fediverse for awhile. That gives me a lot of time for creative activities.

Unfortunately, I realized that I could download retroarch and be getting retro achievements on my phone. So now that it's been a time of year that we're somewhat caught up, I've been spending time I might've otherwise have used writing playing Mario's Picross. Which I've learned is one of the best games on the gameboy. It came out in 1995, it should have been to the gameboy pocket what tetris was to the original gameboy. Everyone and their grandma should've been playing Mario's Picross, your local news should've been running stories about picross fever taking over the country, Andrew Lloyd Webber should've covered the picross theme under the pseudonym Dr. Chip.

The good news is, there's a very limited subset of games I can tolerate playing on a phone. It's pretty much just picross and digital board games. Even RPGs aren't playable for long stretches, because I have to slide my thumb around a virtual D-pad to navigate the world, which feels extremely bad. Digital board games are the best, because they only require occasional screen taps. Picross obviously isn't as good as playing on an actual Gameboy or something with a controller, but it's tolerable; and also, I've tried to play native android picross games, and I find the emulated gameboy game easier to control. On android, the boxes in the 15x15 puzzles are too small to consistently fill the way I intend. Moving a cursor with a virtual D-pad sucks, but it's better than the alternative.

I already got all the achievements in Monopoly for the megadrive (which I actually owned as a kid) and Life+Payday+Yahtzee for the GBA, so once I'm done with Mario's Picross I'll probably be done with phone achievements. I might check out Mario's Super Picross on the super famicom, but if it just ends up being the same puzzles on a different platform I don't think it'll hold my interest. (I might be in trouble if anyone makes achievements for the Itadaki Street fan translations.)

Picross is good for playing in small chunks, 10 or so minutes at a time (which is good because that's usually the amount of time I have) but I want to start jotting thoughts in my notes app, because that's how I managed to keep my 100 day streak. I would have sporadic thoughts throughout the morning, the time of day my brain is working, and just keep a log running throughout the day. Then when I get home, I have enough brain left to do some light editing, formatting, title-thinking-of, and posting.

I moved the notes app back to my home screen. I use a custom home screen app called oLauncher, which limits the number of apps on the home screen to a maximum of 8. It's a text list rather than a grid of icons. If I need another app, I swipe up and can either select from a list, or start typing the name of the app. This is so my attention is drawn mostly to the things that are important and I want to do. I *can* use other apps, there's just a little more friction to prevent me from over-apping. My top 8 currently is: (no particular order)

An audiobook player
An ebook reader
An instant messenger
A fediverse client
A music player
The notes app
The bus pass app
Weather

I can also access clock settings by tapping the time, and bring up the calendar by tapping the date. I think that encompasses most of what I actually want to do on a phone. I don't have a web browser on my home screen because using the web on a phone is kind of a drag.

The app I replaced to make room for notes is newpipe, which is super useful, but I typically download the audio from YouTube videos in batches when I'm home and listen to them in the audiobook player when I'm at work, so it's fine behind the swipe-gate.

Anyway, now that notes is front and center, hopefully I'll remember to use it more. I have ADHD and tend to forget activities I enjoy are a thing.

Like writing in this journal! Hello! I'm back and this time I'm hopefully going to remember that writing is a thing I enjoy. Please look forward to more loosely-connected bursts of cognition loosely edited together into whatever this is
bluelander: Ness sprite from Earthbound with rainbow borders (Fuzzy Pickles)
For awhile I was forced to use Linux as my home OS, since every windows-capable computer I owned had some sort of problem. Eventually tax refund season came around and I had an extra $20 to gamble on a third-party replacement power supply for my Thinkpad x250, and that brought it back to life. So I'm back on good ol' windows 7 for as long as it's still viable. I expect eventually I'll have to go with linux permanently, which will be a bummer.

During my linux year, I used retroarch to play games, which is an awful program made by shitty people, but it seemed like the most viable option for an easy all-in-one emulation solution on linux. As long as I was forced to use retroarch, I signed up for an account with retroachievements.org, a site where people create fan-made unofficial "achievements" for old video games.

I'm lukewarm on the concept of achievements on the whole. I think when done well, they have the potential to add more value to a good game. I often go back and play games in unconventional ways, particularly RPGs, and having a system in place to track these unconventional play styles isn't inherently a bad thing. It's quite an old concept—Microsoft was the first to use the term "achievement" when the Xbox 360 came out, but as far as I know, the first game to track these kinds of meta-challenges was Nethack, whenever they introduced the conduct system.1

Of course the idea of adding self-imposed challenges to a game is probably as old as games themselves, and developers factoring in these challenges when they design games is older than Nethack (Shigeru Miyamoto suggested Super Mario Bros. players who mastered the game could try playing without collecting a single coin.)

But when Microsoft systematized this idea on a platform level, and made them mandatory, that was a mistake. Suddenly, developers who hadn't given a lot of thought to optional challenges, or who were designing a game that's just not well-suited to them, had to come up with some bullshit.

The easiest solution, and in my opinion the most sensible one, is progression-based achievements. Achievements that unlock for completing a level, defeating a boss, seeing an important story cutscene, anything that's a part of simply progressing through the game. If you're required to come up with 20 achievements to publish your game, and design them such that anyone who completes the game gets all 20 achievements, that is totally ok. It can be useful to have a metric by which to judge how much time is left in a game, or players can just ignore them.

Unfortunately, the need to come up with bullshit achievements has created a few dark patterns that have carried over into the fan-made retro achievements. Here is a non-exhaustive list with examples:

Mind-numbing tedium



In Earthbound, the last character you recruit to your party is an eastern monk prince who can't use most of the modern western equipment in the game. However, there is one weapon he can use: the Sword of Kings, a fun reference to Dragon Quest 3 for the true RPG-heads. It can only be obtained as a random drop from one enemy in one location late in the game. It has a 1 in 128 chance of dropping. It was clearly designed as a fun easter egg to surprise and delight the small handful of players who get lucky enough to roll it, because it's not even very good. It's the only weapon in the game the character can use, and it's barely better than fighting bare-handed. Do the retro achievements expect you to walk back and forth fighting random battles for potentially hours to obtain this pointless item? You bet they do!

Playing badly on purpose



I love Fatal Labyrinth for the Megadrive. I loved it as a kid and I possibly love it even more now. It was my first roguelike, before I had ever heard of Rogue or understood what it meant for a game to be like it. I'm an expert at the game, and looking for new challenges and conducts. One of the retro achievements is called "I Think I'm Lost", and the "challenge" is to "explore 50 floors in a single playthrough". The labyrinth only has 30 floors, so the only way to get this achievement is to fall into a pit 20 times, something I've never done, not even when I was a kid and knew nothing about the game. It would be impossible to play this badly accidentally, and it's extremely not fun to do it on purpose. The best way I can think to get this achievement would be to repeatedly fall through the first pit you encounter. For example, if I find a pit on level 4, I would have to fall through it, replay level 3, and get back to the level 4 pit; then repeat this 20 times. Then finish the game. Surprise! It's secretly another "mind-numbing tedium" achievement!

"This game is cool, but remember this other game?"



Shadowrun for the Megadrive is one of my favorite action RPGs. I've replayed it a dozen times over the years, because there are many different ways you can approach it and each of the approaches is interesting in its own way. But one way you can't approach it is as a stealth game. One of the major game modes involves raiding corporate offices, including a couple mandatory missions, and with one exception (more on that later) any approach you take with these missions is going to involve constantly triggering alarms and gunning down guards. There are mechanics that make you think they would've liked to have included some sort of stealth system. There are security cameras you can sort of avoid, or shut down if you're able to hack into their computer system. You can get a silencer for your gun, which prevents an alarm from triggering when you shoot—but there are no stealth kills, every guard is going to take at least 2 shots to deal with, and guards always appear in groups of at least 2, so in practice the alarm is going to trigger when they immediately shoot back at you anyway. You can see the skeleton of something that might've been a stealth system, and maybe they just ran out of time to implement it.

Still, the set for Shadowrun has achievements like:

Solid Snake
Complete any Shadowrun in the Renraku Office without raising an alert or using invisibility

and

Kept You Waiting, Huh?
Get into the Fuchi building, get the Cyber-Heart and get out without raising an alert or using invisibility


So, it's interesting that they add that "no invisibility" qualifier, because the invisibility spell is the one actual mechanic with which you can engage with the game stealthily. Here's what happens if you enter a building and you're not invisible: a guard is standing there. A guard asks to see your ID. You either present the fake ID you can have made for a lot of money, or try to talk your way out. If the guard sees through the fake ID or doesn't buy your story, he attacks. Achievement failed. Reload the game and try again. The fake ID can certainly increase your odds of encountering a guard without triggering an alert, but without invisibility, you're proccing random events that may or may not trigger an alert all the time. Even with the 20,000 nuyen fake ID and a level 5 maglock passkey and maximum charisma for smooth-talking the guards, it's still just a series of die rolls; your preparation just helps the odds be slightly less in the corporation's favor. There is no skill involved. It's just loading your game over and over until you happen to win all the die rolls. At the risk of editorializing, one might think of this process as a kind of "mind-numbing tedium".2

Revenge of the nerds



There's a retro achievement for Final Fantasy 7 called Ancient Steps Retraced. The description is:
Beat the Temple of the Ancients in one session using magic materia only and without escaping or restoring MP.


Okay, kind of nonsensical, but it doesn't sound too bad. There are five types of materia: Magic, summon, support, command, and miscellaneous. I guess you have to use nothing but materia that lets you cast spells, right? No special commands or summoning?

Well, no, what there isn't sufficient space to explain is that you have to complete the dungeon using nothing but magic materia. No items equipped, no attacking, no using potions, just magic.

In fact, there's a whole laundry list of secret rules you have to follow that you can only know about if you read the description posted by the author in the forum for the achievement. Here's the full list of requirements:

Ancient Steps Retraced )

What we have here is a nerd finally getting to exert dominance over those he perceives as his lessers. Everyone's going to fail on their first go, because they're going to interpret the challenge in good faith, as if it were written by a normal person trying to add value to an old game they love. Only when they get through the dungeon and have not unlocked the achievement will they maybe check the forum to see what's up, and discover that they've been pranked, and they're going to have to lick some nerd's boots if they want to complete the achievement set and get that shiny gold emblem on their profiles. An emphatic no thank you!

All that said, I recently learned that Bizhawk added retro achievement support, so I logged in and I've been messing around with achievements again. My profile name is dukeofthebump if you want to follow my progress. I'm mostly using it as kind of a video game diary, tracking how much of which games I've played, and which ones I've finished... but if the achievement set for a game I like is fun and doable, I'm not opposed to getting some of those shiny gold emblems. Because they're gold... and shiny 🦝

---

1. I've tried to figure out when conducts were added to the game but I haven't had much luck. The old versions page only goes back to 3.2.3, which doesn't have much information about it. The guidebook for version 3.3.0 talks about conducts, so they were formally in the game at least by 1999. I assumed that conducts were an informal player-imposed challenge until the developers decided to formally acknowledge them, but I can't figure out when this would've happened. It's possible they were in there in some form as early as 1985.

2. And besides, if Solid Snake had access to literal magic that made him literally invisible, don't you think he would've used it? Special Operations are all about getting the job done by any means necessary with whatever tools are available. I don't think Solid Snake would approve.
bluelander: A pixellated pac-manesque ghost reading a book (Reading ghost)
Content warning for a double-fictional double suicide (a fictional movie that only exists in the fictional world of my dream)

I dreamt that I was watching a movie called "Sandra and Maria Die".1 It was one of those low-budget straight-to-streaming service indie movies that didn't have a lot of buzz, but I watched it because it sounded interesting. The titular characters die about 30 minutes into the movie, and the rest of the film is filling in details about the events that led to their deaths, and the other characters dealing with the aftermath.

I found it really well-done and affecting, and as is my wont with new media I take a strong liking to, I re-watched the movie two more times shortly after the first time. But on the second re-watch, something was different. Sandra and Maria didn't die. The movie is exactly the same up until the titular scene of the movie, but then things start happening differently.

The event that leads to their deaths is a phone call. The women are sisters, roughly college-age, and hosting a get-together at their home. When they're getting ready, they both receive phone calls, the details of which aren't audible to the audience, but it's heavily implied that they did something together about which they were being blackmailed, and the terms of the blackmailer lead to their taking their own lives.

On the third viewing of the movie, however, the call never comes. They get ready for the get-together and have a great time with their friends. At one point, one of the sisters tries to call one of their friends to see why they're running late, and the cell phone network is too jammed for their call to go through.

It's revealed that the network was jammed because some sort of 9/11-esque catastrophe had occurred. In the hazy way details often reveal themselves in dreams, I'm uncertain whether the event was similar to 9/11 or actually was 9/11. If the story was taking place in 2001, that would explain why the characters were primarily communicating with telephone calls. The main version of the film, in which Sandra and Maria die, takes place in a universe where 9/11 (or whatever) was prevented; in the alternate version, the catastrophe happens, indirectly saving the lives of the titular characters but leading to a host of other dramatic tensions. It wasn't like, a Final Destination situation where the characters were supposed to die and now the timelime is messed up (that would be unacceptably grim in a serious story about trauma and abuse); it was just: here's how things would have happened if one of the great coin flips of the universe came up tails instead of heads.

It would be impossible for me to reconstruct the details from the dream into a coherent narrative, much less two, but I'm fascinated by the idea of a story that sometimes, quietly, gives the observer an alternate universe version of events. This sort of thing would be pretty easy to do in text, at least on the technical side: write a short story on a webpage with a tiny bit of javascript that performs an invisible die roll when the page loads. Give it 75% odds that it'll load the Universe A version of the story, and 25% odds of Universe B. The first page's worth of text would be identical, so even someone refreshing the page over and over wouldn't see a difference unless they happened to be scrolled far enough down for the difference to be apparent. If someone has scripts disabled, it would default to Universe A. Nobody would even know that there was anything unusual about the story unless they re-read it enough times to have rolled both versions, or if the story became popular enough that people talked about it. Or if someone looked at the source code, but how often do people look at the source code of random short stories they find on the web?

The web could be full of stories, read by small handfuls of people, which are sometimes imperceptibly different, and I find that idea exciting. What a cool medium!



1. Almost certainly inspired by the webcomic Anders Loves Maria, which I'm looking up for the first time in awhile and am excited to learn is back online! Hooray! (edit: well, partially back online. It appears the author started reposting the strips in real time in the middle of last year, then abruptly stopped a couple months in. How frustrating 😔)
bluelander: Drawing of smiling person wearing big radio operator headphones (Headphones)
I was listening to my music library on my phone on shuffle. A song came up that I hadn't heard before, but thought it was interesting. I was going to make a note of it so I could listen to it again later, but I remembered that my music player had a "rate song" feature that I had disabled in the options.

"Ah," I thought, "If I enable the rating feature, then any time I want to make sure I remember a song later, I can just rate it. It'd be a lot faster and easier than opening the notes app and writing it down every time."

So I went into the options and enabled the "rate" function. It warned me that it might make the app use slightly more CPU, but I figured I could try it, and if it makes my phone slower/more unstable, I could always disable it again later.

I went back to the main interface, and each song had an empty star icon next to it, like this: ☆

I tapped on the star on the song I wanted to remember, and nothing happened; it just started playing the song again. I tried long-pressing on it, nothing. I tried everything I could think of, I double-tapped the star, I went into the help menu, every other sub menu, nothing, I saw no reference to the "rate" function other than the option to turn the function on or off.

I looked it up, read the readme on the project page, and noticed that in the screenshots, the interface looked different than mine. In the "now playing" section, every song has five ☆s you can tap, to rate a song from one ★☆☆☆☆ to five ★★★★★

So I tried updating the app, and that fixed it. The version I had, for whatever reason, had the option to enable the function but didn't yet actually have the functionality.

So, after several minutes of trial and error, I could finally rate the song, but I didn't need to: while figuring shit out, I had listened to the song so many times that (1) I couldn't possibly forget the name of it now, and (2) it was starting to get on my nerves 🙃
bluelander: Drawing of smiling person wearing big radio operator headphones (Headphones)

Youtube


Now that I'm more active on youtube again, I have to resist the self-destructive compulsion to constantly check my analytics page. Like many algorithmic validation machines, it's a lot like a slot machine for feeling bad about myself. Every time I "pull to refresh" is another pull of the lever. I stare at the view graph, hoping a few bars will pop up. Usually they don't, but sometimes they do, and I feel a glimmer of hope. 5 views in 5 minutes? That must mean youtube is showing my video to people! I refresh again, hoping for more. Sometimes they keep coming, and I keep pulling, but I'm inevitably let down. No likes, no subscriptions, no comments, no indication that any of those people watched more than 30 seconds or whatever the minimum amount of time is to count as a view.

And my brain knows that this is fine. The videos I make appeal to a narrow niche of people. The odds of a small handful of views containing people who fall into that niche are very low. But the part of me that desires validation can't help but feel like I'm doing something wrong, that my videos are bad and I'm wasting my time and I should give up.

This isn't true! I'm having fun with my friend, of course it's not a waste of time. But the social media content machine is designed to make us feel worthless and unimportant, so we get addicted to trying to do better, so the subset of the population most vulnerable to that addiction do more and more harmful and outrageous things to please the algorithm and get ever more validation while churning out content that makes the corporation as much ad revenue as they can generate. Shit's fucked.

I've mostly managed to eliminate this sort of algorithmic bullying from my life. I stopped using twitter years ago. I moved to the fediverse, which isn't perfect but is much healthier, and has tools that help me use it in a less stressful way. I don't post on facebook and mostly use it to look at what my spouse posts and communicate with her. I intentionally use a journal platform where I have no idea how many people are reading my posts. I don't want to know! But if I want to play TV presenter on the internet, and have any hope of the people who want to watch it finding it, youtube and their obsessive analytics are the only games in town. Oh sure, I could find a peertube instance that can accommodate a ~4-500MB weekly upload, or just upload them to archive.org, but that means even the small number of viewers I get now would drop to approximately zero. A rounding error. I'm grateful for my fans that would follow me to whatever platform I posted on, there are a couple of them, but like, I think this new series could potentially appeal to at least a couple thousand people in the world. Not enough to quit my day job, but enough to maybe get a few nice comments on each video and possibly bring in a little extra money each month. I always rejected the idea of making ad revenue from videos, but having a job where I don't make a living wage has made me a lot less precious about it. I'm still going to block ads, and I have no beef with anyone who does, but there's a sizable number of youtube viewers for whom ads are normal and just the way internet TV works—kinda like how watching 22 minute shows with 8 minutes of ads per episode was how it worked when I was growing up. I can't imagine going back to that.

Anyway, this is a long-winded way of saying that I started playing Cookie Clicker on my phone.

Cookie clicking


I played Cookie Clicker on the web when it was new. I liked it at first, but I ended up hating it because it turned me into a greasy little optimization goblin who would obsessively micromanage everything for optimum cookie output. I would, like, sell old buildings so I have enough cookies to buy new ones, I'd look up forums and websites where people talked about cookie clicker strategies, leave it running on my computer with an autohotkey script to continuously click while I was AFK, I got up to like the octillions or nonillions or something when I realized that I hated myself and every second I spent looking at clicker. I deleted my save and vowed to never play it or any other idle game again.

Since then, I've chilled out quite a bit, and I realized that Cookie Clicker could be ideal for preventing me from constantly checking my analytics, and other things on the internet, while I'm at work and should probably look like I'm working most of the time. I leave it running in a little stand on my desk, screen brightness turned down pretty low. I have an app that lets me rotate my screen 180 degrees, so I can keep it plugged in, and I set the screen to never turn off when it's on power. I mostly keep the stats tab up, so it doesn't look like I'm looking at a big cookie to anyone who glances over my shoulder. Occasionally, a yellow dot will pop up on the cookie tab to let me know that a golden cookie spawned. I click it, and usually I don't have to do anything but go back to the stats tab; occasionally it's a click frenzy or cookie storm, which requires me to furiously tap my phone for 15-30 seconds, but otherwise I just let it go back to doing its thing. I occasionally take a short break from work to do some building management (always buying, never selling) or buy upgrades and research. It barely takes any time at all, helps me stay on track with my work, and still provides little bursts of excitement when I get a nice golden cookie combo. It's maybe not the healthiest thing, but it's certainly better than refreshing my youtube stats over and over. You see, the number can only go up.

Hundred dollars


I found a hundred dollar bill on the way to work. Weirdly, this isn't the first or even the second time I've found money during my walk; I walk through a relatively middle-class part of my neighborhood, and past houses where people can afford to be careless when digging their keys out of their pocket or purse, and it's not well-lit enough at night that it'd be easily noticeable, especially if someone was hurrying to get in from the snow or rain. But $100 is definitely the most money I've ever found from a single windfall, and I thought it was worth celebrating. My spouse and I are going to treat ourselves to something, but we haven't decided what yet.

Button sticking


The button on my headphones started sticking. I love them: the brand is 3M Worktunes Connect, and they're rated to provide 24 dB of noise protection. They connect via bluetooth, but there's also a 3.5mm headphone jack you can use with just about any cable. I always use them wirelessly though. It's been life-changing. I can't express how much better quality of life I have not having to hear the noises of everyday life that overstimulate me and wear my brain down. The wirelessness is secondary, but also nice: it's quite freeing not needing to be tethered to whatever I'm listening to.

That said, I've never been a fan of the "one button does everything" UI philosophy. There's one button. You hold it for a second to turn them on or off. You double-press it to pair them with a new device. You press the button to pause or resume playback. You double-press it to either skip to the next track or skip ahead a few seconds depending on the app's settings. You triple-press the button to skip backwards, but not every app respects this. Needless to say, in the 3 years I've had this pair, the button's been put through its paces.

It's rubbery, and used to make a nice "click" when pressed, but it's lost its click ever since it started sticking. When the sticking started, the headphones would continuously turn themselves off and back on, because it was like someone was holding in the button. I managed to dig it out with an unbent paperclip, but it's not trustworthy. I no longer feel like I can do single presses with it. I think I can get by with just holding the button in to turn them on... it's already paired with both my devices, so I don't need to activate that function, and they turn off when I plug them in to charge, and I can use the controls on my phone or computer, it's just more of a pain in the ass... so as long as I can hold the button in to turn them on in the morning without breaking it, I shouldn't need to replace them. Crossing my fingers. If I was the cynical type, I'd make a comment about finding $100 and then my $50 headphones immediately breaking, so even when I catch a break I can't catch a break... but I'm trying to stay positive. Even if I need to replace my headphones, I'm able to now where I might not've been before, and an extra $50 on top of that is still way better than nothing. Still, it'd be nice if everything in life didn't have to come with a caveat, you know?

Dreamwidth's crappy trigger-happy auto-filling tags


Sorry if you got a premature notification for this post. I was entering tags, and for the second time, thought that I could press "enter" to accept the tag that was currently auto-filled, since that's how it works on most UIs with this sort of feature. But it turns out the "post" button still has enter key priority, causing me to fire off the entry before it was ready. What, I'm supposed to press the right arrow key? I guess so. Maybe now that I've written about it, it'll stick in my brain.
bluelander: White scribbly human head with no features on black background (Scribble)
I dreamt that I was trudging up a snow-covered hill. The incline was steep, the footing was treacherous, and there was no sidewalk, so I was forced to walk in the road and stand aside whenever a car sped by. It was late at night, and I was trying to get home. The hill seemed indomitable; every time I crested what I thought was the top of the hill, I discovered that there was yet more ever-steeper hill to climb. At one point, out of concern for my safety, I carefully made my way back down the way I came and tried to find an alternate route. At the bottom of the hill was a mall, still open although it was by now the middle of the night. Any chance I had of catching a bus home was long past. I made my way through the labyrinthine mall. People were standing outside the entrances to clothes and electronic stores, shouting at anyone who walked by about their deals. Ominously, there were children playing and yelling in a little play area even though it was now getting on to 2 or 3 in the morning. Where were their parents? There seemed to be no adults present besides the shop criers. Finally, I made it to the other end of the mall. I pulled out my phone to try to navigate my way home from this end but the battery was dead. I put it back in my pocket. I left the mall, was hit by an icy blast of wind, and there was another hill. I felt despair, but all I could do was try to climb up this one. Eventually the sun came up, my eyes hurt from the snow glare, and still I trudged, cresting ridge after ridge...

It's a good thing dreams don't mean anything! 🥴
bluelander: Ness sprite from Earthbound with rainbow borders (Fuzzy Pickles)
Fedicard! It's the craze that's sweeping the fediverse. Make your own collectible game-like trading card to share on the fediverse. But the program for making them doesn't work on my computer. Sad day.

Well, I've never been one to let a crappy computer stand in the way of my fun, so I used someone else's card as a template and made my own, with a few custom symbols thrown in as a bonus.

large 1.25MB image )
bluelander: A pixellated pac-manesque ghost reading a book (Reading ghost)
Well, it's been an eventful (glances at watch) two and a half weeks?! I didn't mean to go that long without a new journal entry, but I guess that's how eventfulness goes sometime.

Ranking the Atari 2600


Recently I was talking about Jeff Gerstmann's "Ranking the NES" series, and expressed interest in potentially doing something like that with the Atari 2600. My friend Mike, who I've collaborated on and off with for years, saw the entry, said that he liked the idea and suggested we could so something like that together. I was initially hesitant, because I didn't know how well it would work as a collaborative project, and was going to decline but suggest we find something else to play and record together instead (which may not have ever happened, you know how life can go.)

But I thought about it, and I realized that a second perspective could be just the shake-up that format needs. One of the best things about Jeff's series is watching him play a game he knows well and can explain in detail, both the game itself and its place in history; one of the other best things is watching him be impressed by a game he knows nothing about (whether it's impressively good or impressively bad.) With two people, we can get the best of both worlds for each game.

The idea is this: every week, each of us selects 3 games to bring to the show. For my games, I study the manual beforehand and try to learn as much as I can about it, and Mike does the same for his 3 games. We each play the games and record our local play session while talking about them over discord, alternating between one of his choices and one of mine. After each game (which we try to play for at least 10 minutes, but we can go over if we need more time) we switch to the shared google sheet showing the list of the best game ever made, and decide where it goes.

I was worried about this part too, since I wasn't sure how much our opinions would diverge, but it turns out that even when we disagree, it's fun to negotiate. We can state our positions, why we think the game deserves to be in Xth place on the list, and either persuade the other person or not. The stakes are so low that neither of us is going to get super heated, and it doesn't take long for us to find a compromise.

I think the format works really well, and I'd have fun with it even if we weren't recording for youtube, but I also think this is maybe the most entertaining thing we've done together and it'd be cool if we maybe got some more viewers. Mike's recording of our first session, by some mysterious blessing of the unknowable algorithm, has gotten 1,700 views, a number which is still slowly climbing up. He got about 10 new subscribers out of it, which puts him at around 90. I was more active on youtube in the mid 2000s than him, so I have 2,300 subscribers from sheer "right place at the right time" syndrome; I was doing "let's play" videos just as that was becoming a thing. It's a meaningless number though, since my videos still get on average about the same number of views as his. Nobody actually looks at their subscriptions page on youtube, they look at the homepage, which doesn't show you new videos from people you're subscribed to unless they're popular. Even "ringing the bell" often doesn't work; my spouse should get notifications, but she wouldn't have known about the new videos if I didn't tell her.

So Mike's recordings of the first two videos have gotten 1.7K and 73 views, mine have gotten 115 and 38. Not bad, considering our most recent videos before that have gotten somewhere between 10 and 30.

Of course, youtube doesn't recommend videos by anyone who isn't already popular except for the occasional weird fluke, so the only real way to get new viewers is to upload "shorts". Mike had the idea first, and he spent a long time cutting our first 2-hour show down to a 1-minute summary, for which he got a respectable 118 views. (note: I wrote this over a number of days, so as of this point the preceding numbers are out of date.)

I've taken a different tactic, uploading a larger quantity of simpler videos related to the main ranking show, which have gotten between 56 and 277 views. Nothing seems to have translated into more exposure for the real videos, but I can't focus on the day-to-day number or I'll go bonkers. Maybe after doing this for a few months, I'll see the overall trend line go up and feel more encouraged.

Not that my motivation ultimately comes from views; it would just be nice. The main thing I get is hanging out with my friend and doing something fun. However, I think these videos are pretty good, some of the most entertaining we've done. I like them, anyway. They're the kind of videos I'd want to watch. And it'd be nice if we could get them in front of the eyeballs of people who feel the same way. I know it's not for everyone, but there's a respectable number of people out there who would like what we do. But the algorithm doesn't care about niche potential, it just tries to put attention on whatever will get the most billions of views. Oh well, I'm still gonna have a good time and there's nothing they can do to stop me. If watching a couple old friends goof around with some even older video games is something you'd be interested in, here's my channel. If not, I get it.

Garbage day


A couple saturdays ago, I spent all day helping a friend of a friend get their apartment cleaned up to avoid getting evicted. I think it succeeded for now, but this person is in a dire psychological state and I'm very worried about them. The less said about this, the better.

Garbage day for my brain


I have a new psychiatrist and therapist. When I first moved from [home town] to [current town], it was at the height of the pandemic and telehealth was becoming more and more of a thing. So I was able to keep the same doctors I've had in [home town], which was nice. However, at some point they told me I'd have to have an in-person appointment for them to continue prescribing my necessary medication, so I had to start looking for someone local. I really should have done this a long time ago; the clinic administration was very disorganized and had messed up my prescription refills on multiple occasions, and I hadn't actually had a therapy appointment in a long time because my therapist there wasn't able to help with my current problems. I'm not upset with her, when I first started therapy she was very good at helping me process the trauma I'd never talked about, come to terms with myself as an adult and become a person I like. I'll always be grateful to her for that, and I guess since she was no longer able to help me, I figured I didn't need therapy anymore.

Obviously I do, and I was sort of in denial about that because I didn't want to go through the arduous process of finding a new therapist and having to explain my whole life history again, what I wasn't getting from my last therapist and what I need. Well, I asked my primary local doctor to help with a referral for a psychiatrist. There was nobody taking new patients, so I got put on an indefinite waiting list, which sucked, because I had to have an in-person appointment with my psychiatrist in [home town] in April or they wouldn't be able to help me anymore. Maybe my primary doctor would've been able to continue prescribing my meds in the interim, I don't know, but I didn't want to have to find out and I hated having a ticking timebomb hanging over my head like a mixed metaphor after a bender.

One day in December, I got a notification from my "health care app" (still a relatively new concept to me) that a psychiatrist in my healthcare system was taking new patients, and since I was on the waiting list I could make an appointment if I tapped "accept" within the next 30 minutes. If I was in the shower or otherwise not available during that 30 minutes, I guess I would've missed my chance and it would've gone to someone else on the waiting list. But I didn't hesitate, and they made me an appointment in January. It was still a month and change out, but at least I knew I'd be okay before the April deadline.

So I went in for an intake with the psychiatrist, and it was... a video appointment. The nurses took my vitals and led me to an exam room, where they brought in a little tablet computer with a zoom window open, and I talked to him like that. As it happens, he works out of [hometown]. Cue laugh track.

I understand why I had to come in though, it was for all the vitals stuff and for me to sign all the forms the government needs for me to keep getting the pills that make my brain work. It just struck me as funny, especially since nobody told me I'd be talking to the doctor on a tablet; so when I was in the waiting room before my appointment, my healthcare app popped up a notification informing me that my video appointment would start soon, and I could go ahead and join the meeting and the doctor would talk to me shortly. I went up and told the person at the reception desk what the app said, and confusedly said "uhh... am I supposed to be here?" They apologized that nobody told me and explained how it would work.

The actual appointment was fine. Medicaid only covers 15 minute appointments for psychiatry, so it was really just going over my meds, making sure I still need them, any side effects, need anything adjust, okay we'll talk again in a couple weeks. Most importantly, I said I wanted to start talking to a therapist again, and he made me an appointment with someone who was physically in that building, the same week as my psych follow-up. So I'd get to talk to him again via telehealth, but I'd have to go in the next day anyway. I didn't care. I was excited to get to talk to someone again. I didn't realize how much I needed it.

There's always that initial trepidation because I'm not sure what the person I'll talk to would be like—I looked her up on the clinic's website and it didn't have much information, other than she had a couple specialties that aren't particularly relevant to my problems, but they're good specialties to have and I felt optimistic we'd be on at least a more similar wavelength than me and my old therapist.

And I was right, she's great! She's closer to my own age and I felt like she understands the world much closer to the way I do than my last therapist, who was a decade or two my senior. Nothing wrong with that, but I was so happy when I told her I'm nonbinary and she didn't ask what that means or seem taken aback. I know this should be the expectation, but my country has one of the worst healthcare systems in the world and I live in the most backwards part of my country, so my expectations are in the gutter.

For therapy, we got an hour-long intake, and I was astonished that I was able to bring up pretty much everything I wanted to talk about and answer all her questions for the intake within the time limit. She's a much more efficient communicator than my last therapist, but not so efficient that I felt like I was being rushed. She was very engaged and seemed genuinely excited to talk to me. It was such a relief.

We scheduled weekly follow-ups, three telehealth and then one in-person. We've had one of the telehealth appointments so far, and it went fine, but it did make it a little bit awkward. I'm thinking of going back to in-person for all our future appointments, because I've since discovered that I'm allowed to stay late at work to make up time for doctor appointments pretty much whenever I want. I like having a low-anxiety reason to go somewhere besides work in the morning, and since our appointments are only 30 minutes now, it'll be nice if we can talk as efficiently as possible.

Books


I played halfway through Omegaland again so I could capture the frames for my "ghost reading a book" icon when I post about books, but I unfortunately haven't read much lately. I tried to take Angela Collier's advice about finally actually reading Lord of the Rings in her video The Scourge of the Shire: I acquired the audiobooks narrated by Andy Serkis. The thing is, he does have a wonderful voice, and I love listening to him, but reading it as an audiobook only amplifies the problem I had when I tried to read the books: they. Are. So. God. Dang. Slow. I don't care that the books are long, I don't automatically hate long books, but in the long books I like, they tend to be long because a lot of stuff happens in them. LotR seems to be long because every scene is 2-3 times longer than it needs to be. In the audiobook version, I listened as long as the entire length of Peter Jackson's Fellowship of the Ring (theatrical cut) before we even got out of the dang birthday party. I dunno. I love The Hobbit (the book and the Rankin-Bass animated version) but maybe the full epic saga just isn't for me.

The other book I've been reading in fits and starts on my phone is a memoir, and it's interesting but I don't know if it's worth talking about because I feel like the majority of it might be complete horseshit. I'll talk about it when I'm done maybe.

I guess that's it for now. I'll try to remember to make bite-sized entries more frequently for ease of consumption.
bluelander: Psychedelic dog drawing (Dog)

Throwback Thursday


Remember when Throwback Thursday was a thing?


Introducting the unopenable bag!


  • Keeps food fresh forever
  • Tamper-proof
  • Items retain resale value
  • No opening tools required
  • No muss, no fuss
  • Keeps empty packaging out of landfills



Bat critiques


If my Batmobile lost its wheel, I would simply use one of my other bat-tools to catch The Joker. I don't understand why Batman in the song didn't use his batarangs, or such as a grappling hook. Also, I seriously doubt an adult with the resources of Bruce Wayne/Batman would allow himself to "smell", as you claim. Very poor characterization.
bluelander: Drawing of smiling person wearing big radio operator headphones (Headphones)
When I was a kid, my uncle had his Windows 98 computer audio going through his stereo system, so when I was staying over one night I dubbed his CD copy of Nirvana's "In Utero" to a blank tape. He had a G.I. Joe UI sound theme installed, and I was using the computer at the same time, so on my copy under the music you occasionally heard sound samples from the show, most memorably Cobra Commander shouting "Cobra! Retreat! Retreat!" when I closed a window. In Utero sounds wrong to me without it tbh
bluelander: Nethack beholder sprite (Beholder)
Saturday is laundry day around these parts. My apartment complex's laundry room is only open from 8-4, so weekends are the only days I can do it. Laundry day used to be Sunday, but I've learned that Saturday has two advantages: one, if I don't get moving fast enough on Saturday, I at least have a backup option instead of having to wait another week; and two, the odds are much lower that there will be other people doing laundry that day. I guess other folks around here have stuff to do on a Friday night and they like to sleep in on Saturdays. This works for me, because there are only three working washing machines for a couple dozen-odd units (technically four, but one of them only accepts quarters, and there's no change machine [the other three let me pay with an app]) and competing with the neighbors for access is a frustrating, socially exhausting experience.

Laundry yesterday went about as smoothly as it could go. All the snow's gone, so walking down and back carrying a lot of weight wasn't dangerous. I didn't see another person, and although it rained on and off that day, I didn't get rained on. Also, I remembered to bring my 3DS with me for the one activity where it makes the most sense. I have a couple/three hours to kill for washing and drying, and having games is a great way to pass that time.

The potentially confounding factor is that laundry day is when I sometimes get to hang out with Laundry Cat, a cat who comes to visit me in the laundry room. For new readers, or anyone who needs a refresher, here are some of Laundry Cat's greatest hits:

Cat photos )

If Laundry Cat shows up, obviously she'd take priority over games, but she doesn't come around quite as often in the winter, and I didn't see her yesterday. I hope she found somewhere warmer to be.

So once laundry was going, I pulled out my 3DS, which luckily I had remembered to turn off last time I used it so it still had some battery left. It's technically not a 3DS, it's a 2DSXL, which is fine because I wouldn't use the stereoscopic 3D function anyway. It's a lovely device with the exception of the power button, a rubbery little nub on the bottom of the machine that feels like an afterthought. You have to hold the button in to power it off, and every time I do I have to press so hard that I'm sure it's going to break. There's no way to shut it down in software, even though there's a software step in the shutdown process! Once I hold the button in long enough, a thing pops up on the screen that I have to tap to properly turn it off. It's like they don't want me to turn the thing off. So as a result, I usually just close it and hope I remember to plug it in when I get home, which I usually don't, so the battery's usually dead when I think to use it again, so now you're probably getting an idea why I don't play many 3DS games.

Anyway, I fired up New Super Mario Bros. 2, which if you don't remember was the one with a big coin-collecting gimmick. There's a 7-digit counter showing the total number of coins you've collected across all levels, which shows at all times on the level select screen and whenever you pause the game. I still haven't gotten far enough to learn what the point of it is. All of the level progress so far has been gated by how many of the big coins you collect, three in each level, just like traditional NSMB. There are some fun new coin toys, like a brick helmet Mario can wear that continuously spits out coins as you move around until you get hit or a certain amount of time passes. But, it just feels terrible to play. The D-pad on the 3DS is smaller than I'd like, and it just doesn't feel precise enough for the types of movement NSMB2 requires, and I'm certainly not playing a side-scrolling platformer with an analog pad. I think they want me to use the circle pad, because it was one of the big new 3DS features, and no, I'm not going to, you can't make me.

So after a couple frustrating levels, I started a game of Bloodstained: Curse of the Moon. You may remember a few years ago Koji Igarashi, the Castlevania guy, did a kickstarter to fund the development of Bloodstained: Ritual of the Night, which was Symphony of the Night with the serial numbers filed off. It's actually quite a good game, I liked it a lot more than I remember liking Symphony of the Night when I tried playing that many years ago. I did at one point get hopelessly stuck, just like I did in SOTN, but this time I liked the game enough to swallow my pride and look up what I was missing. It ended up being one of the better exploration platformers (or "metroidvanias", if you must) I've played in recent memory.

Curse of the Moon is a companion game that I think started as a kickstarter stretch goal. It's a more straightforward level-based action platformer done in a retro "NES plus" style; the resolution and color palette resemble the NES Castlevania graphics, but it's widescreen and features animation and effects that wouldn't have been possible on the original hardware. This is my favorite way to do an "8-bit"-style game in the present day, and Inti Creates (a developer most known for their work on handheld Megaman games, I think) nailed it.

I had started a game before, but despite enjoying parts of it, I had bounced off. You're given the option when you start a new game of playing on "veteran" or "casual" mode. "Veteran" is described: "A style for those looking for a retro style challenge." "Casual" says "An easy-going style. Lives are unlimited, and taking damage does not knock back the player. There is no penalty for selecting this style."

The first time I played, I chose veteran, and I'm not really sure why. I don't need games to be super hard to enjoy them, but I had played Castlevania 3 as a kid, so I figured I should choose the mode that most closely resembles it. I figured the developers designed the game with that mode in mind, so that would probably be the most fun way to play. Well, since I've tried a few games featured on ranking the NES, I've learned something about myself: the main thing that makes me not want to play those games is the fact that taking damage knocks you back, often into a bottomless pit. That's the #1 reason I stop playing those games. There are games that I like everything about except for the fact that taking damage knocks you back. The limited lives aren't a big deal to me; I don't mind a little bit of trial and error, or repeating difficult parts until I master them. But the main features I want in a platformer are jumping and exploration. I don't mind action elements like shooting and sword-stabbing, they can add a lot to a platformer, but if the action fucks with the platforming, that's when I start getting annoyed.

Well, Bloodstained: Curse of the Moon is much better on casual mode. I'm now having a great time, not just a good one. There's no reason to play on veteran unless you like pointless frustration. I made it to level 4 and when I got home I left it in sleep mode and plugged it into the charger somewhere out of the way, and it'll be ready for me to pick right back up the next time I do laundry. Unless a certain cat requires my attention, of course.
bluelander: Blue round creature with big eyes, a big red smile, and two small stubby appendeges (Blue Lander)
There are lots of youtube channels I get excited about when I see they release a new video, but the only thing I consider "appointment viewing" is Jeff Gerstmann's Ranking the NES series. I don't consume nearly as much video game content as I used to, and Jeff's the only ex-Giant Bomb host I kept watching after that whole thing imploded, but his solo old game videos were my favorite thing on GB after Mario Party Party, and I'm really glad Patreon is allowing him to continue doing what he does. Every Friday for the last 6 months, Jeff's been playing and ranking game for the NES, licensed and unlicensed, with the goal of eventually ranking every game released in the US. As of today he's ranked 178 games, an average of 7-8 per episode. He streams them live on Twitch then uploads the video to youtube. He streams while I'm at work, so I don't get to watch live, but I wouldn't have 3 uninterrupted hours to watch anyway. It's always the video I look forward to watching when I get home from work.

He doesn't play every game to completion, but he plays enough to get a feel for them, at which point he ranks them on a list. It always feels like he gives every game a fair shake, and he tries to be as true to his own taste and intuition as possible. He's been let down by games he remembered loving as a kid, and pleasantly surprised by games that are legendarily bad. For example, Spelunker, a game famous for being shitty, made it all the to #110. So far. It's sure to go down as he ranks more games, but he found something to appreciate in it. It sucks, but I like it.

I'm not really watching to see if he agrees with my opinions though, I'm watching because he plays everything thoughtfully and has something interesting to say about each game. I'm also discovering a lot of games I missed. The NES was my first game machine, and I had a shoebox full of games at one point (until the power supply died and my parents sold all my games 😢) but I came nowhere close to seeing the full library; even now, 30 years later, there are games I've never seen before, there are games Jeff has never seen before, and it's always exciting when he uncovers a good one. You can see the full ranking list at 8bitnintendo.science (maintained by a fan) if you're just curious about the rankings.

My favorite NES game is The Guardian Legend (I named myself after a character from it.) He hasn't played that one yet, but he has played Gun-Nac, an incredible shmup made by the same developers that I was previously completely unaware of. I knew the name, and I assumed it was a shmup, but I had no idea it was so good. Jeff was coming to it as a sequel to Zanac, a game he loved as a kid, so we both appreciated it from different angles. I don't know if he'll end up liking TGL; the action-adventure segments might not be his thing, and that'll be fine. I'm sure he'll appreciate the craft that went into it, even if it doesn't rank that highly.

I've been thinking of stealing the idea and doing a ranking of Atari 2600 games. I never had an Atari as a kid, and when I played at the homes of friends and family, it was always just the handful of big hits, so I don't have much nostalgia for it, but it might be interesting to watch someone look at them with fresh eyes. I have a full 2600 rom set (which isn't hard, it's only 20MB; everyone should have one!) and I poke at it occasionally, and I've found some hidden gems. One favorite Pressure Cooker, an activision game that set the template for high-pressure cooking games like Diner Dash and Overcooked, and I still think it's a lot of fun today. Another one I like is Cosmic Commuter (also by activision. They made a lot of great games in the early 80s. Not so much today) where you pick up passengers in a space bus. There need to be more games about mass transit.

Would they rank higher than Pitfall! and Yars' Revenge? Probably not, I'd have to do the science to be sure, but if not they wouldn't be far behind. Most people probably think of the 2600 as having a couple good games and mountains of trash—E.T. was turned into a literal mountain of trash—but I think the library deserves a closer look. (In an emulator, with a real controller. Let's not be silly.)

I got back into LPs for a little while last year but kind of petered out. I was in the middle of Magic Knight Rayearth for the Saturn, which is a cute game with great music, but unfortunately I found playing it a lot duller than I remembered. Maybe I can dip my toes back in by ranking some 2600 games. They could be a lot shorter than the NES ranking videos, and shorter than the kind of stuff I usually play. Maybe I could find time for like, an hour a week. Shrug
bluelander: Bucket of popcorn over a colorful starburst-style callout (Popcorn)

11,100 gecs


A few years ago I decided I didn't like the band 100 gecs based on the first song of theirs I looked up, "Money Machine". Well, recently I had seen a couple tracks recommended on youtube while I was looking up some other music, and I heard two that I really liked: "Ringtone" from their first album, 1000 gecs (1Kg) and "Hollywood Baby" from their second album, 10,000 gecs (10Kg). So I decided to give them another shot, and I'm glad I did.

1Kg is my less favorite of the two, but there are still a few tracks I enjoy. I can tolerate or even enjoy heavy vocal modulation/distortion up to a point, but 1Kg crosses that line more than I'd like. "745 sticky", "800db Cloud", "Ringtone" and "gec 2 U" are the 1Kg tracks I enjoyed.

I liked 10Kg quite a bit more. The standout track for me is "The Most Wanted Person in the United States", which I've listened to dozens of times. I also really liked "I Got My Tooth Removed". I found it incredibly relatable, and I liked how earnest and vulnerable the song was compared to their other ones.

Across the whole album, the speech distortion and modulation has been toned down to a level that I'm able to enjoy. I think the only track on 10Kg I actively dislike is "One Million Dollars", but I've always had an aversion to speech samples repeated ad nauseam without sufficient variety. I like how Hideki Naganuma uses them, chopping them up and mixing them in different ways throughout the song, but "the system is down"-style repetitive techno sample drops always grate on me.

Other than that, 10Kg is a great evolution of their style. 1Kg felt like they were trying to make a meme album, 10Kg feels like they're getting more confident in their songwriting without sacrificing the humor. They're still not taking themselves seriously but their new music has a lot more artistry and maturity than 1Kg, in my opinion. I look forward to seeing what they do next.

On Cinema


There's a new season of On Cinema On Demand (FKA On Cinema! and More in the Morning, FKA On Cinema At The Cinema) which is exciting. Other than the Oscar special in March, they took 2023 off in solidarity with the writer's strike, which worked out for me: I discovered the show in mid-2023 after watching The Trial of Tim Heidecker on a weird random whim, and spent a few months getting caught up on everything from the On Cinemaverse I could get my hands on (which is most of it: there's some bonus material I haven't seen because I don't have a HEI network subscription, but all the main content I've been able to watch either free on youtube or find on soulseek)

They've released 3 episodes so far, and I've enjoyed them. I'm a little surprised the Amato Group storyline is still going, I sort of expected there to be an off-screen universe reset at some point, but Tim's more dedicated to the Amatos then ever. Tim (sorry, T. Amato) now has a fictional mental illness with the sole symptom of being unable to tell movies from reality; now that he's medically unable to watch movies, he brought on a mysterious new cohost, Joey P., a really great Joe Rogan-style meathead podcaster character, who for reasons unexplained records all of his reviews in a separate segment which is spliced into the main show, much to the confusion and consternation of Gregg. Gregg consistently asking Joey what score he gave the movie and Tim getting more and more pissed off as he repeatedly has to explain that the audience saw the rating in the other segment is great. Also Gregg doing the math in real time to convert from Joey's 4-star scale to On Cinema's traditional 5 buckets of popcorn is a great bit. I'm a Gregghead, so getting to hear Gregg explain movie runtime trivia before giving them five buckets of popcorn in the present day is like a warm blanket, although it loses a lot when you don't have the graphics and the "pop" sound effect. Hopefully this is addressed later in the season.

The most interesting thing about this season so far is that it's also being released as a podcast. On Cinema started out as an audio podcast in 2011, but it's been exclusively a video series since 2013. It's especially strange that there would be a free podcast feed now that the videos are locked behind a paywall. I got even more curious when I saw how much longer the audio episodes are than the videos. I assumed it would just be the audio tracks from the episodes: did they record additional material for the podcast? It can't all be ads, right?

Friends, it's all ads. At first, I wasn't sure whether it was a bit. Every ad in episode 1 was for Carrabba's, an Italian restaurant I had never heard of, and they were maximally intrusive. Ads would be played randomly, interrupting people mid-word, and it was always two 15-30 second ads back-to-back. I thought it was a fictional restaurant and was a meta-commentary on the state of podcast ads, but I looked it up, and it's a real restaurant, there just aren't any around where I live. "Huh", I thought, "maybe the ads are real."

In episode 2 I started using a stopwatch to time how many minutes of the show were commercials. Of the 25m44s runtime, 11m30s were ads. There were still Carrabba's ads, but other ads started creeping in. Some were very typical podcast ads, stuff like Blue Apron and T-Mobile, but it was starting to get weirder. There was an ad for the Morongo Casino Resort and Spa, a real business located in Cabazon, CA. At the end of the ad the announcer assured me it's located less than 90 minutes from wherever I am. Which for 2100 miles would be a pretty impressive trip.

Episode 3 was 12m30s of ads for 27m02s of runtime, and this is where it really starts to go off the rails. It's still the audio from the show, but now the ads are playing on top of each other, 2 or 3 at a time. You'll get a few seconds from the middle of an ad sporadically interrupting the show, then an unbearably long block of ads a few minutes later. There was an ad for a Philippines airline and Malaysian pizza hut (when I looked up the promotion, I found a 2016 upload of the ad on youtube.) Total chaos. I still have no idea how many, if any, of these ads are legit.

I'm kind of conflicted, because as much as I hate listening to real ads, the bit wouldn't work if they were obviously fake. It's an incredible parody of the state of podcast advertising in 2024, I just don't know where it can go from here. There's usually 10 episodes in a season and they've reached peak unlistenability by episode 3, so I'm really curious what happens next. I'm expecting bits of the show audio will start to be cut, and eventually it's just a wall-to-wall cacophony of random ads. How long I'm willing to endure this for the sake of art remains to be seen, but I'll definitely listen to the next one. Whatever it'll be, I'm intrigued. I hope they're making at least some money from the podcast. Whether I keep listening or not, I'll download each episode. Maybe this can be my requital for pirating the show.

Snow


Yesterday it got above freezing for the first time in a couple weeks. It got up to 40F, but there was still a fuck-ton of snow on the ground. What the hell. How did it stay frozen if it's above freezing? Messed up.

Snow didn't use to bother me so much, but I used to live somewhere people shoveled and salted sidewalks. I guess they don't do that anymore. I love snow in theory, I love the cold, I love how freshly fallen snow looks; I just don't like having to choose between walking in the snow and maybe slipping and dying, or walking in the road and maybe getting hit by a car and dying. I usually pick the road. Most people are usually slightly more careful in snowy conditions, and I figure I have better odds of making it if my feet and ankles aren't in pain from walking on hard uneven terrain. We didn't get a real snow this year until relatively late, well into January, and I was hoping I wouldn't see any this year, but alas. It's currently 51 and there's STILL snow on the sidewalk, it's soft and slushy and patchy enough that I can walk through it with a minimum of pain, but it still got pretty slick in spots. There's a lot more traffic when I'm leaving work than when I'm walking to work, so I'm more hesitant to walk in the road in the evenings. It's going to be 60 on Wednesday and 66 on Thursday, surely that'll be the last of it, if there's any justice in the world.

15 icons


To end on a happier note, one thing I didn't realize I was missing about a livejournal-like writing platform is the ability to upload multiple icons, and choose which one you want to set for each post. How sad that this 25-year-old feature still feels fresh and novel. I have a bad habit of being mercurial about avatars on social media. I'm sure I change mine enough to be annoying for fediverse posters who rely on visual cue to keep peoples' identities straight. It's not like I change to a different raccoon picture every time, I pick wildly different avatars based on how I'm feeling at the moment I decide to change it. I feel bad that some people are frustrated by it, and I understand if they want to unfollow me, but if I see the same picture next to my name on whatever I post for too long, I start to feel resentful at pigeonholing myself. Like there's more to me than just being a raccoon, y'know?

But on Dreamwidth, it's okay! I'm meant to be mercurial, it's how the platform was designed! Even the 15 icons I get as a free user is plenty to make me feel able to express myself. I've been slowly adding old and new avatars, and I'm up to 11. I'm sure I'll be fine once I hit 15, I'll probably delete old ones and add new ones periodically, as old interests fade and new ones appear. It's a cool way to express myself that I didn't know I wanted. Maybe that subconsciously influenced my decision to switch to Dreamwidth. Whatever, I think I'll be happy here
bluelander: Cartoon anthropomorphic bug smiling, winking and adjusting their glasses (Poindexter)
Back when I occasionally had some disposable income to spend on unnecessary tech junk, I got myself a Thinkpad X60 on ebay. It's a lovely little computer, one of my favorite form factors for a laptop. It's got a matte 4:3 display and a real non-chiclet keyboard that feels quite nice to type on. I had recently seen Vwestlife's video about it and there were plenty available on ebay for a reasonable price, so I picked one up. I bought that 10-year-old computer 7 years ago, and it's still going strong.

My original idea was to turn it into a dedicated portable word processor, and it served that function quite nicely. But at the time, I was working somewhere I had a bit of downtime and a computer I was reasonably sure wasn't being monitored, so I could do most of my writing there. I was also working the graveyard shift, so my unusual hours prevented me from going to the sorts of places I would use a portable word processor, cafes and restaurants and the library and such. So it didn't see much use at first.

I was glad I had it when my desktop computer died, because despite being nearly two decades old, it's still quite a capable little machine once you have some lightweight version of linux on it. I don't mean it's capable for what most people use the internet for, but it's more than capable for the sort of things I do. Firefox can sort of barely play youtube videos if you put it on the lowest quality, but if I used yt-dlp or an invidious instance to download them, VLC could play 720p video no problem (and on a 1024x768 screen, 720p is all you need.) I could play emulated games with retroarch and my USB controller. It even connected to my bluetooth headphones seamlessly. I could listen to music and browse the fediverse and read the occasional article. I could download books to read from libgen and play Cave Story. What else do I need?

Well, it's not a good machine for game development. Most of the tools I use will run on it, but the small screen and inability to plug it into a monitor really made it not suitable for any kind of creative work other than writing. Good for consumption, not so good for production.

Luckily, I now have a proper modern 2015 computer with Windows 7 I can plug into my monitor, so the trusty Thinkpad went back into storage. But recently I've been thinking of ways I can encourage myself to write more, so I decided it's time to make it a word processor again, and I thought it'd be interesting to some people if I talked about how. Distraction-free writing is something people are interested in, and there are apps and absurdly expensive bespoke devices available to help people achieve this, so maybe some people besides me would be interested in DIYing it.

First off, you obviously don't need a Thinkpad X60 to accomplish this, it's just what I like to type on. Any computer with a USB port and a proper configurable BIOS will work. You'll need a USB drive you can format, and it can be as small and cheap as possible. My current one is a 4GB microSD card in a microSD-SD adapter in a USB adapter. Not the most convenient option, but it's what I have. When I have a few bucks I'd like to get one of those tiny ones that sits almost flush with the USB port.

I used a Windows program called Rufus to format the card and create a bootable DOS flash drive. I then searched for a suitable DOS text editor. I had originally intended to just use EDIT.COM, the classic text editor that came with DOS 5.0 and later, but I discovered that it doesn't support wordwrapping, so it's good for editing .ini files and such but not suitable for the kind of longform writing I want to do with it. I tried a couple full-fledged word processors (George R.R. Martin famously swears by WordStar on a DOS machine to get his writing done) but they're overkill for my purposes: I don't need to do any text formatting and I don't need any advanced features, I just need to make a text file and transfer it to my main computer.

I settled on FreeDOS Edit 0.9a, a clone of EDIT.COM for the FreeDOS clone operating system. It looks exactly like EDIT.COM out of the box, right down to the eye-searing white-on-blue default color scheme, but it does thankfully have a monochrome option. Most crucially, it adds the missing wordwrap feature.2

When I want to write, wherever I am, I pull the laptop out of my backpack, stick in my USB drive, and press the power. It boots up almost instantly. I added a line to my AUTOEXEC.BAT file that immediately launches the editor with my BUFFER.TXT file, so I'm right where I left off.

Short video demonstrating bootup time (1.4MB) )

Of course, I can create and save and load other text files if I want to work on something else. There's no on-screen battery indicator, but if the battery light on the machine itself starts blinking, I just hit CTRL-S and I can be assured nothing will be lost. With an incredibly light OS and no spinning disk, even this 20-year-old battery lasts a remarkably long time, and I've never found myself in a situation where the battery wears out before I do. This whole entry was written on the thinkpad over the course of a couple hours, and I could probably keep going for several hours more.


So instead of a bespoke device that costs six hundred freaking dollars for a single-board computer, mechanical keyboard and e-ink display, consider visiting ebay or a secondhand store and giving one of the thousands of old, obsolete and unloved laptops a second lease on life. You can get an old school3 chromebook on ebay for 30 bucks. I don't know how easy it is to install DOS on them, but there are guides that can help you jailbreak a chromebook and install linux; a text-only linux distro and micro will give you much the same experience.



2. Minor caveat: FDEDIT does "hard" line wrapping, so the text is formatted for the screen, but the file has a line break every 40 characters or so. Basically all it does is press "enter" for me once the cursor reaches the edge of the screen. Not having to do that is better than using EDIT.COM, but I'll keep looking for a good editor that doesn't do this. In the meantime, it's not too hard to fix the superfluous line breaks in post.

3. An old chromebook that was used in a school, not "old-school".
bluelander: A low-poly raccoon (Default)
Now that I'm writing somewhere that hopefully has compliant RSS feeds, this is just a test to see if I can use MastoFeed to send new updates to my botsin.space account without everything breaking. I've just been doing it manually, which sort of defeats the point of a bot, in my opinion. Here goes something!

Edit: hey, I think it works! Go follow bluelander@botsin.space if you want to get journal updates on the fediverse. Unless it breaks.
bluelander: Ness sprite from Earthbound with rainbow borders (Fuzzy Pickles)
I've seen some revisionism about the original 16-bit Sonic the Hedgehog games. Some people have been claiming that not only do the games not hold up, but in fact they were never good; anyone who believed so as a kid was just bamboozled by marketing nonsense about blast processing and doing what Nintendon't. I'd like to set the record straight.

I can't defend any post-Megadrive Sonic game (except Sonic Mania, which owns) but there are three good 16-bit Sonic games and one that's okay, and I won't idly sit by and let people talk mess about pre-1995 Sonic.

The most common complaint I see is that it sucks when you lose momentum. You're running along, going fast as you gotta do, when suddenly you don't roll into a ball fast enough and get hit by an enemy. You're knocked back, your rings go flying everywhere, and suddenly you're at a standstill. If there's even a small incline ahead of you, you have to tediously trudge or jump your way forward until you get to a spot where you can get up to speed again.

I agree, this is frustrating, and it was a problem for sure—in Sonic the Hedgehog 1. They realized this was a problem and immediately fixed it in the next game in the series by adding the spin-dash. No matter where you are, you can press down on the D-pad and the jump button to instantly get back up to full speed. The three great Sonic games all had the spindash: Sonic 2, Sonic CD, and Sonic & Knuckles.1 Yes, you lose momentum sometimes in Sonic 1, and it's not fun, but the levels are designed to make it as painless as possible. You usually have room to back up a bit to get back up to speed, and sometimes it gives you a spring to help you along. But Sonic 1 has some other rough edges, and I can see why people wouldn't be into it. That's why I just consider the game okay.

The other complaint I see a lot is that the marketing lied to us, the Sonic games aren't actually that fast, they're just as slow as any other platformer, and if you try to go fast you'll just hit obstacle after obstacle, until you run out of rings and die.

And, yes: the marketing lied to us. Sonic the Hedgehog is, for the most part, a traditional platformer. That's why it takes time for Sonic to build up momentum. The marketing implied that you'd just be blasting along at full speed all the time, and listen to me: you don't want that game. You know what that game is? Sonic Rush on the Nintendo DS. I'm not saying that game is bad, it's just not for me. It's for people who want that nonstop speedrun-oriented action. And judging by the mixed reception Sonic Rush and its sequel got, that's not most people. (although I am a big fan of the incredible soundtrack, by Hideki Naganuma of Jet Set Radio fame)

16-bit Sonic is a sidescrolling platformer, like Mario. Not as good as Mario, no one's going to argue that, but still pretty good. The levels are huge and contain a lot of secrets. That's why they give you a 10 minute time limit: sure, with enough practice you can get pretty good at the levels and speed through them in seconds, but for the casual player, they're much better if you play them like you'd play Mario. Take your time. Look around. There are portions of levels designed for you to go fast, usually somewhat on rails, and the sense of speed you get during these sections is fun, but you shouldn't let them dictate how you approach the rest of the game. Slow down! Enjoy the sights and sounds! The games are beautiful and the music owns. You do not, at the end of the day, got to go fast. If that's still not your cup of tea, that's fine, but they're good games.

1. Omission of Sonic 3 intentional.

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bluelander: A low-poly raccoon (Default)
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